[Sprites][Sounds][Actors] Diablo bestiary storage

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Void Weaver
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Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Post by Void Weaver »

irontusk341 wrote:Are Diablo 3 sprites too incompatible to be used? i thought about adding like "corrupted angels, or something, or just use variants of sprites that i have"
Well, AFAIK Di 3 have model graphic base:
It's "2.5D", as in 3d models with fixed isometric angles, meant to reduce overall polygon count.
Diablo 3 is in 3D - it's just that your view is locked.
So work with Di 3 resources assume that it will be work with models and skins instead of sprites. That's first.
The second thing - I dunno tools that can work with Di 3 sources, but sure it are exist somewhere.
And finaly, IMHO it would be sux looking in Doom\Heretic\Hexen mods, even worth than sprites of Di 1,2 ones.

Btw, there are _D1_Succubus_Actor for request of one dude. 8-) Just evasive ranged enemy with a 50% chance to shoot seeker missile, and ability to goes enraged - faster shooting when wounded. Zandro incompatible, unless you "unpack" actions from anonymous functions at least.
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irontusk341
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Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Post by irontusk341 »

always loved their death sound... makes me wonder where the devs in blizzard got that soundbite from lol
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irontusk341
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Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Post by irontusk341 »

I tried making the Griswald Actor from scratch using the images you uploaded... He can idle, but thats about all he could do (i had to use the undead griswald images since there was no Diablo 1 friendly sprites)... Scripting complex sprites is still a challenge for me.. :)

Edit 1/21/2020: After Trial and Error, i added Haephesto and Balrog sprites to my project and they seem to work ok so far..
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irontusk341
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Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Post by irontusk341 »

Void Weaver wrote:Again, by request can be extracted cows with Halberd and Bardiche also.

Next will be Meph. :oops: Honestly.
I made a full script of the Frozen horror Sprite from Diablo 2's Lord of Destruction Act 5. Which can be found here.. Feel Free to Let me know Void Weaver if theres any issues.

https://www.mediafire.com/file/t3jdrkmq ... H.wad/file
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Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Post by irontusk341 »

i've been trying to extract Deckard Cain myself and ran into issues and i think im doing this blindly...
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