[Sprites][Sounds][Actors] Diablo bestiary storage

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Postby Void Weaver » Sat May 25, 2019 7:56 pm

irontusk341 wrote:Are Diablo 3 sprites too incompatible to be used? i thought about adding like "corrupted angels, or something, or just use variants of sprites that i have"
Well, AFAIK Di 3 have model graphic base:
It's "2.5D", as in 3d models with fixed isometric angles, meant to reduce overall polygon count.
Diablo 3 is in 3D - it's just that your view is locked.
So work with Di 3 resources assume that it will be work with models and skins instead of sprites. That's first.
The second thing - I dunno tools that can work with Di 3 sources, but sure it are exist somewhere.
And finaly, IMHO it would be sux looking in Doom\Heretic\Hexen mods, even worth than sprites of Di 1,2 ones.

Btw, there are _D1_Succubus_Actor for request of one dude. 8-) Just evasive ranged enemy with a 50% chance to shoot seeker missile, and ability to goes enraged - faster shooting when wounded. Zandro incompatible, unless you "unpack" actions from anonymous functions at least.
Image Image
User avatar
Void Weaver
Keeper of the Diablo bestiary storage Also amateur DECORATE-spaghetti weaver ಠ_ಠ
 
Joined: 18 Dec 2014

Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Postby irontusk341 » Fri Oct 04, 2019 9:54 am

always loved their death sound... makes me wonder where the devs in blizzard got that soundbite from lol
User avatar
irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Postby irontusk341 » Thu Dec 26, 2019 9:17 pm

I tried making the Griswald Actor from scratch using the images you uploaded... He can idle, but thats about all he could do (i had to use the undead griswald images since there was no Diablo 1 friendly sprites)... Scripting complex sprites is still a challenge for me.. :)

Edit 1/21/2020: After Trial and Error, i added Haephesto and Balrog sprites to my project and they seem to work ok so far..
Attachments
gris.jpg
User avatar
irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [Sprites][Sounds][Actors] Diablo bestiary storage

Postby irontusk341 » Fri Jan 24, 2020 8:19 am

Void Weaver wrote:Again, by request can be extracted cows with Halberd and Bardiche also.

Next will be Meph. :oops: Honestly.


I made a full script of the Frozen horror Sprite from Diablo 2's Lord of Destruction Act 5. Which can be found here.. Feel Free to Let me know Void Weaver if theres any issues.

https://www.mediafire.com/file/t3jdrkmq ... H.wad/file
Attachments
FH3.jpg
User avatar
irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Previous

Return to Resources

Who is online

Users browsing this forum: No registered users and 3 guests