[Sprites][Sounds][Actors] Diablo bestiary storage
Posted: Mon Feb 19, 2018 8:58 pm
Greetings there.
I had decide to gather the monster sprites from Diablo games series in one place for the easy and comfortable placing them into Id-games mods for anyone who would wants do it. The main things in my work which positively distincts from other possible Di sprite sources are:
a) they already named accordingly to DECORATE naming and dimension layout rules;
b) damned shadows of Di1 sprites are also removed already;
c) Di2 cast\dying sprites of composite monsters now with real transparent effects without any colored borders! Aaand
e) .dc6 animation (Mehpisto\Diablo\Baal) also extracted now!
Please give credits to Blizzard and Ogodei at least if you will use D1 sprites in your mod!
I will add the new monsters as soon as I can. In the end I might to gather that in a single pack probably.
Any suggestions\requests are welcomed.
a) format: .7z -> .gif (for easier further image manipulations);
b) D1 sprites are (5-15)% larger from their original size;
c) all DT*1 frames of "Magma Demons" are glitched out, and that's old Blizzard glitch.
a) format: .7z -> .gif (for easier further image manipulations) OR .png (in case of merged composite monsters);
b) D2 sprites blackness can be removed by addingc) D2 non-transparent sprites of "non-ethereal" creatures with internal visual effects (like as Diablo casts) must be used only as truecolor .png. In opposite case effects transparency will be lost!
d) overlay sprites (Meph's Cloud, Frenzy buff, Rogues death animation, auras etc.) can be correctly attached to monster only via code.
I had decide to gather the monster sprites from Diablo games series in one place for the easy and comfortable placing them into Id-games mods for anyone who would wants do it. The main things in my work which positively distincts from other possible Di sprite sources are:
a) they already named accordingly to DECORATE naming and dimension layout rules;
b) damned shadows of Di1 sprites are also removed already;
c) Di2 cast\dying sprites of composite monsters now with real transparent effects without any colored borders! Aaand
e) .dc6 animation (Mehpisto\Diablo\Baal) also extracted now!
Please give credits to Blizzard and Ogodei at least if you will use D1 sprites in your mod!
I will add the new monsters as soon as I can. In the end I might to gather that in a single pack probably.
Any suggestions\requests are welcomed.
Spoiler: Screenshots
Spoiler: Monster-ACTOR wadsDECORATE PoisonDamage antidote + PoisonDamage mini-guide
Spoiler: Diablo 1: (Hellfire) SPRITES and SOUNDS
Spoiler: D1 Naming Legend
Spoiler: D1 MonType LegendNotes:
a) format: .7z -> .gif (for easier further image manipulations);
b) D1 sprites are (5-15)% larger from their original size;
c) all DT*1 frames of "Magma Demons" are glitched out, and that's old Blizzard glitch.
Spoiler: Diablo 2: (LoD) SPRITES and SOUNDS
Spoiler: D2 Naming Legend
Spoiler: D2 MonType LegendNotes:
a) format: .7z -> .gif (for easier further image manipulations) OR .png (in case of merged composite monsters);
b) D2 sprites blackness can be removed by adding
Code: Select all
RenderStyle "Add"
Alpha 1.0
d) overlay sprites (Meph's Cloud, Frenzy buff, Rogues death animation, auras etc.) can be correctly attached to monster only via code.
Spoiler: Used tools
Spoiler: Basic resources
Spoiler: Credits