Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Cherno » Wed Feb 07, 2018 8:56 pm

////////////////////////////////
UPDATE 05/27/2019:

I recreated the "Abandoned Depot" map from Hired Guns.

Here is a video with a basic walkthrough, turn on subtitles for developer commentary:



Check the video description for further info :)

If you want to play this mod, here is the download link:

hiredguns1.0.pk3

///////////////////////////////


Hi there. This really belongs to the Resources forum but I couldn't start a thread there.

Anyway here we go. Almost all the useful assets from the 1993 Amiga classic Hired Guns by DMA Design. A few sounds might be missing.

95% of the assets have been ripped by me from Savevstates and the WinUAE Amiga emulator's Sound Ripping Wizard.

What's in there?
Sprites:
All Hired Guns
All monsters
All Items
Misc stuff like containers, trees, and so on.
Note that the character and monster sprites have only four rotations and no animations. Still useful for NPCs or making a real spriteset from them (I wish!)

Textures:
Straight rips of the game's wall bitmaps, not really useful in Doom but I also included custom textures of the "Style 1" graphics.
A custom skybox made by me, basically an upscaled version of HG's default sky.

Sounds:
Various in-game sounds, like gunshots, screams, footsteps, ambient and so on.

Models:
Obviously not originally a part of the game, these were done by me to replace some things from the game, namely the "tech pillar" or uplink that acts as a barrier as well as the metallic columns that are used as decorations, obstacles and as some kind of hydraulic support for the lifts.

Also included is a pk3 file that has a few actors defined in it's DECORATE file, namely the aforementioned uplink, column, a large concrete block as well as a cocoon that spawns a Doom Imp when shot.
You can test these things out by loading the pk3 along with your Doom2 IWAD and starting a new game. MAP01 is replaced with a Hired Guns test map. To pull a block, hit the use key while running backwards.

Download Link

Image

Image
Image
Image
Last edited by Cherno on Mon May 27, 2019 3:22 pm, edited 2 times in total.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby wildweasel » Wed Feb 07, 2018 9:09 pm

I've moved this to Resources - incidentally, this is why you could not start a thread here.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby ramon.dexter » Sat Apr 07, 2018 7:26 am

Useful stuff. Love those pillars :wub:
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Cherno » Sat Mar 23, 2019 2:35 pm

If anyone is interested in Hired Guns, I made a video shawcasing the development history of my attemps at creating a remake of the game:

User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Ozymandias81 » Sun Mar 24, 2019 4:12 am

This is brilliant! Same method could be applied to Black Crypt though and lots of similar games
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Cherno » Mon May 27, 2019 2:53 pm

I recreated the "Abandoned Depot" map from Hired Guns.

Here is a video with a basic walkthrough:



Check the video description for further info :)

If you want to play this mod, here is the download link:

hiredguns1.0.pk3
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby ArcturusDeluxe » Sun Jun 02, 2019 7:45 pm

Oh man, I remember this game! I'd never even thought of someone bringing it into the Doom engine but that's a cool idea. A lot of those first person grid-based dungeon crawlers from back then could probably be given the same treatment. Pretty interesting.
User avatar
ArcturusDeluxe
 
Joined: 02 Jun 2019

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Cherno » Mon Jun 03, 2019 3:41 am

Still working hard on this game, GUI coding is always fun... :)

Screenshot_Doom_20190603_113923.png
You do not have the required permissions to view the files attached to this post.
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Rayman The Hedgehog » Sat Jun 15, 2019 1:40 pm

Cherno wrote:Still working hard on this game, GUI coding is always fun... :)

Screenshot_Doom_20190603_113923.png

Woah, that's hot bro i will look forward in your mod (Maybe you can even make a true sequel like that cancelled remake)
User avatar
Rayman The Hedgehog
Nothing to see here, KEEP SCROLLING!!
 
Joined: 25 Jul 2018
Location: Venezuela
Discord: Raypuia#6578

Re: Hired Guns (1993) Assets: Sprites, Textures, Sounds, ...

Postby Cherno » Sat Jun 15, 2019 1:47 pm

Yeah, I'm working on it all the time but I just experienced one roadblock which is performance when switching on four cameras at once. FPS comes down to ~10 on my PC, which is a potato but I'm not sure it will improve too much on faster machines. We will see.
User avatar
Cherno
 
Joined: 06 Dec 2016


Return to Resources

Who is online

Users browsing this forum: No registered users and 2 guests