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Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 2:05 am
by Kinsie
Alright, I think I've figured it out. Use YY-CHR.NET and set the format to 8pp SNES (128x128) using a ZSNES/ZMS savestate as a palette. You'll get something like this:
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These are actually the same frame, just split into two for compression's sake, if you get what I mean. What I do is rotate 90 degrees, then stretch horizontally 200%...
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...then delete every second line...
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...then overlay the two images over each other so that one fills in the missing lines on the other.
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Sorted! A perfect rip, direct from the ROM! Well, sort of. Some frames are split across multiple files, and the pickups tend to be stuffed into the corner of other frames. Still, a strong start.

As an example, the Raptor's death frames.
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I'll see what else I can do and whether I can automate this further.

Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 3:23 am
by Kinsie
Alrighty, here's every texture/sprite from the 3D sequences, converted to PNG and processed appropriately. They'll still need a bit of cutting up and gluing together, but I wouldn't want to take away all the fun, now would I?

EDIT: Updated to fix an issue where textures were one pixel less wide than they should have been, making it impossible to stitch them together properly.

EDIT EDIT: Here's everything appropriately cut up and stitched together. Enjoy!

Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 10:56 am
by Caligari87
I have basically zero use for this, but I wanted to let you know that it's been awesome watching the progression of this project, and I'm glad you finally found a way to rip the graphics directly!

Also that's one derpy raptor :laff:

8-)

Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 11:33 am
by Dude27th
Kinsie wrote:Alrighty, here's every texture/sprite from the 3D sequences, converted to PNG and processed appropriately. They'll still need a bit of cutting up and gluing together, but I wouldn't want to take away all the fun, now would I?

EDIT: Updated to fix an issue where textures were one pixel less wide than they should have been, making it impossible to stitch them together properly.

EDIT EDIT: Here's everything appropriately cut up and stitched together. Enjoy!



HOLY SHIT KINSIE! THIS IS AMAZING!! :D :D :D :D

This should be up in spriters resource or something!
Finally this sprites and textures available!

Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 11:40 am
by Kinsie
Caligari87 wrote:Also that's one derpy raptor :laff:

https://twitter.com/kinsie/status/1389198296141287427

Re: Jurassic Park (Super Nintendo)

PostPosted: Mon May 03, 2021 2:06 pm
by Caligari87
Amazing.

8-)

Re: Jurassic Park (Super Nintendo)

PostPosted: Tue May 04, 2021 9:25 pm
by Bren
Hurts my soul a bit to think about how all of that probably took you the same amount of time as it took me to piece together one or two wall textures ... but thanks! :)

Re: Jurassic Park (Super Nintendo)

PostPosted: Wed May 05, 2021 3:47 am
by Kinsie
Bren wrote:Hurts my soul a bit to think about how all of that probably took you the same amount of time as it took me to piece together one or two wall textures ... but thanks! :)
The tools to do this properly literally didn't exist when you started, and I wouldn't have been able to do it without seeing your initial heroic efforts.