Jurassic Park (Super Nintendo)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Mon May 03, 2021 2:05 am

Alright, I think I've figured it out. Use YY-CHR.NET and set the format to 8pp SNES (128x128) using a ZSNES/ZMS savestate as a palette. You'll get something like this:
Image

These are actually the same frame, just split into two for compression's sake, if you get what I mean. What I do is rotate 90 degrees, then stretch horizontally 200%...
Image

...then delete every second line...
Image

...then overlay the two images over each other so that one fills in the missing lines on the other.
Image

Sorted! A perfect rip, direct from the ROM! Well, sort of. Some frames are split across multiple files, and the pickups tend to be stuffed into the corner of other frames. Still, a strong start.

As an example, the Raptor's death frames.
Image

I'll see what else I can do and whether I can automate this further.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Mon May 03, 2021 3:23 am

Alrighty, here's every texture/sprite from the 3D sequences, converted to PNG and processed appropriately. They'll still need a bit of cutting up and gluing together, but I wouldn't want to take away all the fun, now would I?

EDIT: Updated to fix an issue where textures were one pixel less wide than they should have been, making it impossible to stitch them together properly.

EDIT EDIT: Here's everything appropriately cut up and stitched together. Enjoy!
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Jurassic Park (Super Nintendo)

Postby Caligari87 » Mon May 03, 2021 10:56 am

I have basically zero use for this, but I wanted to let you know that it's been awesome watching the progression of this project, and I'm glad you finally found a way to rip the graphics directly!

Also that's one derpy raptor :laff:

8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: Jurassic Park (Super Nintendo)

Postby Dude27th » Mon May 03, 2021 11:33 am

Kinsie wrote:Alrighty, here's every texture/sprite from the 3D sequences, converted to PNG and processed appropriately. They'll still need a bit of cutting up and gluing together, but I wouldn't want to take away all the fun, now would I?

EDIT: Updated to fix an issue where textures were one pixel less wide than they should have been, making it impossible to stitch them together properly.

EDIT EDIT: Here's everything appropriately cut up and stitched together. Enjoy!



HOLY SHIT KINSIE! THIS IS AMAZING!! :D :D :D :D

This should be up in spriters resource or something!
Finally this sprites and textures available!
User avatar
Dude27th
N I C E
 
Joined: 19 Jun 2016
Discord: Dude27th#5480

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Mon May 03, 2021 11:40 am

Caligari87 wrote:Also that's one derpy raptor :laff:

https://twitter.com/kinsie/status/1389198296141287427
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Jurassic Park (Super Nintendo)

Postby Caligari87 » Mon May 03, 2021 2:06 pm

Amazing.

8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: Jurassic Park (Super Nintendo)

Postby Bren » Tue May 04, 2021 9:25 pm

Hurts my soul a bit to think about how all of that probably took you the same amount of time as it took me to piece together one or two wall textures ... but thanks! :)
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Wed May 05, 2021 3:47 am

Bren wrote:Hurts my soul a bit to think about how all of that probably took you the same amount of time as it took me to piece together one or two wall textures ... but thanks! :)
The tools to do this properly literally didn't exist when you started, and I wouldn't have been able to do it without seeing your initial heroic efforts.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Previous

Return to Resources

Who is online

Users browsing this forum: Steve5563 and 1 guest