Jurassic Park (Super Nintendo)

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Jurassic Park (Super Nintendo)

Postby Bren » Tue Sep 05, 2017 9:26 pm

Been recreating the sprites from the interior portions of Ocean's Jurassic Park.

I'm not sure if I can handle trying to get all of the wall/door textures, but I should be able to swing everything else. I'll update as I complete more.

Projectiles:


Items:


Puzzle Pieces:


Level Decor 1:


Level Decor 2:


Level Decor 3:


Velociraptor:


Dilophosaurus:


Elevator Tileset:


Visitor's Centre Tileset:


Restaurant/Kitchen Tileset:


Utility Shed/Raptor Pen Tileset:


Ship Tileset:


Control Room Tileset:


Raptor Nest Tileset:
Last edited by Bren on Sat Apr 03, 2021 4:48 am, edited 10 times in total.
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Wed Sep 06, 2017 4:16 am

Lookin' good so far!

Hopefully this encourages some clever codey-type to dismantle the ROM and get the actual assets.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Jurassic Park (Super Nintendo)

Postby Mr.Enchanter » Thu Sep 07, 2017 1:37 pm

Did the original game look like Wolfenstein?
User avatar
Mr.Enchanter
Certified Shitposter
 
Joined: 21 Mar 2015
Location: USA
Discord: Enchanter#5420

Re: Jurassic Park (Super Nintendo)

Postby Bren » Thu Sep 07, 2017 3:59 pm

Indeed it did.

Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Bren » Fri Sep 08, 2017 8:18 pm

Update: as far as I can tell, all of the items/pick-ups and world objects/decor are accounted for.

Daunting tasks ahead ... dinosaur enemy frames and textures of walls/doors.
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Bren » Mon Sep 11, 2017 9:32 pm

Started on a smattering of wall/door textures.
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Ravick » Sun Oct 01, 2017 8:10 pm

Oh, man! I hope you can make the dino rotation sprites! :o
User avatar
Ravick
Do what thou wilt, since you don't bug the hell out of me!
 
Joined: 22 Aug 2010
Location: Tubarão, Brasil

Re: Jurassic Park (Super Nintendo)

Postby Dude27th » Tue Oct 24, 2017 2:32 pm

Omg ! :0 I was working in a project using assets from this game some years ago ! I think I have some screen caps (in the original resolution with no filters) which could be useful for some t-Rex rotations
User avatar
Dude27th
N I C E
 
Joined: 19 Jun 2016
Discord: Dude27th#5480

Re: Jurassic Park (Super Nintendo)

Postby Bren » Thu Feb 27, 2020 8:20 pm

Finally made some updates. Mainly the utility shed and ship sets.
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby PRIMEVAL » Fri Feb 28, 2020 11:38 am

Niiiiice! I've always wanted to work on a Jurassic Park inspired mod, maybe this can help kickstart the idea.
User avatar
PRIMEVAL
 
Joined: 13 Jan 2012
Location: Cleveland
Discord: Primeval#4268
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Jurassic Park (Super Nintendo)

Postby Exeor » Mon Oct 19, 2020 10:38 am

Awesome pack! This game was a nightmare fuel for me when I was a child, especially those dark areas.

I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.
User avatar
Exeor
Why do we all have to wear these ridiculous ties?
 
Joined: 16 Mar 2015
Location: Spain

Re: Jurassic Park (Super Nintendo)

Postby Bren » Sat Apr 03, 2021 4:58 am

Ship tileset finished, Control Room and Raptor Nest sets added.

I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).

Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.


I don't think I'll be able to do any more of the Velociraptor frames.

  • My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
  • The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.
Bren
 
Joined: 19 Dec 2011

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Fri Apr 09, 2021 1:51 am

Whoa, these were all from SCREENSHOTS? Impressive! And also perhaps a little bit terrifying.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Jurassic Park (Super Nintendo)

Postby Dude27th » Fri Apr 30, 2021 9:44 am

Bren wrote:Ship tileset finished, Control Room and Raptor Nest sets added.

I think that's a wrap! As far as I know that's everything from the first-person sections of the game (except dinos).

Exeor wrote:I don't know if you have finished with the sprite sheet, but I remember that the Velociraptor had some walking left and right sprites too.


I don't think I'll be able to do any more of the Velociraptor frames.

  • My method of recreating these requires a nice clean screengrab close to the object/wall -- and when the player gets too close to a velociraptor it stops walking and starts lunging.
  • The side-frames of the 'raptor are 1:1 in height but are stretched 1:2 (I think) in width. It's tough for me to figure out exactly what columns of pixels are the duplicated/stretched lines of pixels.


Awesome work! :DD
And yeah I have the same issue some years ago while trying to getting those sprites , there's a velociraptor of the third floor I think of the Visitor Center that would be a good chance if you aren't checking it alrady, and there's clearly a range in which they detect the player and start running directly at you :/
User avatar
Dude27th
N I C E
 
Joined: 19 Jun 2016
Discord: Dude27th#5480

Re: Jurassic Park (Super Nintendo)

Postby Kinsie » Mon May 03, 2021 12:48 am

There's now a disassembly of the game that you can use to pull all the game's contents into individual files for your examination. Just throw a headerless v1.0 ROM into the JP/ASARScripts folder, rename it to JP.SFC, and run the ExtractAssets batch file.

Image

Problem is, you'll probably still need a ZSNES (or ZMZ) savestate to get the proper palettes, and - more pressingly for this thread - I haven't figured out how to view anything in the "Textures" folder, which covers pretty much everything in the 3D sections. Any ideas?
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Next

Return to Resources

Who is online

Users browsing this forum: Quantum_Dranger and 2 guests