So I started experimenting with ZScript and ended up doing this. It's simple: stats such as kills, items, secrets, etc. are accumulated across a single playthrough and you can toggle a screen to check them. It's universal, so it's supposed to work with any IWAD/mod.
Works with saved games. The idea is to track the stats across a single, linear playthrough, so if you use a command such as changemap you will lose all progress. Oh, and it also works in multiplayer.
To use it, bind a key in the Options Menu (default is J) to toggle the stats screen.
Requires GZDoom 3.0.0+!
Download:
http://www.mediafire.com/file/nxuxs7n91 ... Keeper.pk3
Also, here's a sample WAD for Doom 2 that displays old fashioned ACS HudMessages after clearing the Icon of Sin, just to show how the data can be passed to a map script (requires the main pk3):
Download:
http://www.mediafire.com/file/qjpdmvmpd ... atsMap.wad
StatsKeeper: Universal playthrough stats recorder
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- ShockwaveS08
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Re: StatsKeeper: Universal playthrough stats recorder
Makes me wonder if the Performance Report can be augmented with mod-specific plugins, detailing character upgrades and whatnot.
Prime example: Death Foretold's Completion Bonuses, for killing everything and finding all secrets in a level. Spoilered because tons of info.
Prime example: Death Foretold's Completion Bonuses, for killing everything and finding all secrets in a level. Spoilered because tons of info.
Spoiler: