Idk about Risen3D, but I know the Skulltag models (ds-models, the only ones I can find) wont work in GZDoom because it requires Skilltag's pk3 files. Those pk3 Files do work with Zandronum so I can use ds-models there. I once tried to make it compatable myself by removing the Skulltag related files from ds-models. While I did get it to run, it broke some of the weapon models.SomeOtherDoomGuy wrote:I can understand that. It's like your not asking too much and that is good. If you are talking about these models - https://www.youtube.com/watch?v=1t0mGsmVDJ4 - then that seems like a far easier task. However a few of these models are completely hideous..... like the baron, hell knight, caco, cyber. Even the more decent models have movement speed that is completely out of sync with their walk cycles. I guess it just seems to be unworthy of the effort..at least to me. I am working on something with another forum member and using my own 3d models to make sprites and it is slow going and painstaking.
What would be involved with porting those models over? Are in using md3 in skulltag or risen3d?
I'm kind of a novice when it comes to coding btw. ^^;