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Serious Models

PostPosted: Sun Apr 23, 2017 6:03 pm
by Enjay
I've been meaning to poke around inside the Serious Sam First and Second Encounter data files for some time. I did so today and found some models that could be converted to MD3 and which might be useful to someone. The conversion process wasn't quite as straight forward as it would be if the models and the skins were in a more familiar format. The process wasn't difficult but it did mean juggling between three different programs for each model and sometimes quite a bit of work on the skin or the UV mapping so it was time consuming.

I have no idea how or if animations can be converted so, unfortunately, there isn't much point in trying to rip enemies or weapons but some of these decorations are quite nice.

Anyway, here they are. I have made no real attempt to make suitable decorate files for them (they are all non blocking and the default size ATM). Also, the scaling I picked to show them off was just a very quick "that looks close enough" process just so that I could see them in game. If anyone wants to use them, proper DECORATE/ZScript files will be needed and a bit more attention will be needed to get the sizes/scaling right too. Feel free to use them as you wish.

Pictures:
Spoiler:


File:
http://www.aspectsweb.co.uk/enjay/doom/ ... Models.pk3
About 90 models and ~10MB.

Credit to Croteam, of course.

Re: Serious Models

PostPosted: Sun Apr 23, 2017 7:59 pm
by Jeimuzu73
Serious work there, Enjay! Now if Serious Sam: The Retro Encounter could be remade...

Re: Serious Models

PostPosted: Tue Apr 25, 2017 2:47 pm
by Enjay
Updated the file in the OP with a few more models.

Spoiler:

Re: Serious Models

PostPosted: Thu Apr 27, 2017 10:14 am
by Ozymandias81
OH YES! IMHOTEP! IMHOTEP! IMHOTEP! :D

[EDIT]: Oh shit, just mixed up some models and I got this one useful for Castle themed maps! Thanks Enjay! :wub:
Spoiler:

Re: Serious Models

PostPosted: Thu Apr 27, 2017 3:34 pm
by Dark-Assassin
Oh my, that honestly looks a bit like UnrealED with lighting disabled.