Heavy Rifle Guy

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Heavy Rifle Guy

Postby Enjay » Sun Mar 26, 2017 2:22 pm

This was just something that I was messing around with Frankenspriting. The helmet and backpack are modified from a sprite meant to look like the powersuit guys from XCom, but I'm not sure who did them (Uboa? GhostKillahZero?). The body and the decorate is based on the Rifle Commando from realm 667. I did a fair bit myself but ultimately stopped short of finishing it because I realised that I didn't need it.

Image

Neither the spriting nor the DECORATE are perfect but if someone wants to tweak them, please go ahead. I deliberately set the decorate so that after one burst of fire, he walks for a little bit and then fires again (if he can still see his target). I thought it was a bit different and prevents situations like you can get with other auto-refiring enemies where they can see their target but their shots are not getting through due to some obstacle semi-blocking the path so they just stand firing impotently until you kill them.

Anyway, here it is.

http://www.aspectsweb.co.uk/enjay/doom/RedHeavy.pk3

Summon (or summonfriend) RedHeavy.

I think the credits should look something like this:

Decorate: Skelegant, Enjay
GLDefs: Enjay
Sounds: Doom64, Edit by enjay
Sprites: Id Software, Uboa or maybe GhostKillahZero, Enjay
Brightmaps: Enjay

[edit]
CruX wrote:
Enjay wrote:I'm not sure who did them (Uboa? GhostKillahZero?).

I think it was actually the funktasm way back before he went nuts and got himself banned.
Last edited by Enjay on Mon Apr 03, 2017 6:26 am, edited 1 time in total.
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Re: Heavy Rifle Guy

Postby Pandut » Sun Mar 26, 2017 4:11 pm

Looks rad! I like the grungy sci-fi look of it. I see some rogue rogue pixels and colors in that gif, but in-game it's barely (if not at all) noticeable. Cool stuff! :D
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Re: Heavy Rifle Guy

Postby Reactor » Sun Mar 26, 2017 6:50 pm

Make its uniform completely black, and its helmet bright green, and you have the Sardaukar from the Dune universe! :)
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Re: Heavy Rifle Guy

Postby ramon.dexter » Mon Mar 27, 2017 12:57 am

Sardaukar, for the emperor! :lol:
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Re: Heavy Rifle Guy

Postby WojtTheDoomer » Sun Apr 02, 2017 10:50 am

Nice!
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Re: Heavy Rifle Guy

Postby CruX » Mon Apr 03, 2017 6:08 am

Enjay wrote:The helmet and backpack are modified from a sprite meant to look like the powersuit guys from XCom, but I'm not sure who did them (Uboa? GhostKillahZero?).

I think it was actually the funktasm way back before he went nuts and got himself banned.
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Re: Heavy Rifle Guy

Postby Enjay » Mon Apr 03, 2017 6:27 am

Thanks, note added to fp.
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Re: Heavy Rifle Guy

Postby Vader » Mon Apr 03, 2017 6:59 pm

The helmet, the backpack and the shoulder pads are actually based on the Terminator I made for Zpack... don't know what role funktasm played here (propably the edit of the helmet) as the rest is more or less as it is in the original. Just to clarify :P

Anyway, nice enemy Enjay!
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Re: Heavy Rifle Guy

Postby blood » Tue Apr 04, 2017 11:17 am

Just awesome, I wonder if it will be possible in the future to make him with a stronger weapon like a minigun for example.
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Re: Heavy Rifle Guy

Postby Vista_Owner » Sun Sep 22, 2019 1:10 am

Could I use the sprites for a mod I'm working on?
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Re: Heavy Rifle Guy

Postby Blue Shadow » Sun Sep 22, 2019 2:35 am

Stuff in the Resources forum are usually free to use without needing permission. Just make sure to give credits.
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Re: Heavy Rifle Guy

Postby Vista_Owner » Mon Sep 23, 2019 6:55 pm

Alright thanks
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Re: Heavy Rifle Guy

Postby NeonLights95 » Mon Sep 30, 2019 11:47 am

This is really good, Enjay! Based on what I'm seeing, you have put a LOT of effort into this resource. I have no complaints.

It's recommended for anyone!
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