The Railgunner Sketch Pad™

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User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

The Railgunner Sketch Pad™

Post by TheRailgunner »

I'm back from the proverbial dead (fried HDD, briefly homeless, etc.,), and I'm trying to get back into the weapon design game/re-establish my forum presence.

So, umm, images:

[spoiler]Image
#68 Zarathustra PN19 Heavy Machine Gun, #66 Ayanami Avenger Automatic Rifle, #67 Ayanami MP, #72 Serrano Model 12 Revolver, #73 M14A3 Designated Marksman Rifle
Image
#74 Zarathustra PMR26 Marksman Rifle, #75 Standish GP-4 Top-Loading Grenade Launcher, scrapped skeletonized Ayanami-S design (#76)
Image
#63 Marduk Model 11 Lever-Action Rifle/Shotgun, #64 Ayanami-DSK Neostead-type Shotgun, #65 Will of the God-Ender Atlas, #66 Ayanami Avenger, #67 Ayanami MP, scrapped turret weapon, #68 Zarathustra PN19, censored obscene gun, Zarathustra RP22 Assault Rifle, Zarathustra PPM99 Submachine Gun
Image
Nishimura Seven Battle Rifle (The Trooper), #17 Legend Armory "Trinity" Triple-Barrelled 8-Gauge Shotgun, #18 Jotun M19 Submachine Gun, #19 Marco Automatic Rifle System "B" Model of 2016, Lupina Model 902 Pocket Double Rifle, Colt M1911A1/Legend Armory Model 65 Semi-Automatic Pistol (Helsturm), Perseus Arms P-236 Plasma Pistol (Project Operation Unthinkable), Evangelion Unit 01, Hrunting Greatsword, unnamed man-portable railgun weapon, Sans-44 Crux/Lomar-type Rocket Launcher, Evangelion Mask Helmet
Image
Boombox (my friend drew it), #6 Ayanami-S Carbine, Armalite AR-18 Assault Rifle, Skull (also my friend), skeletonized Ayanami-S Carbine, front-view Ayanami-S, High-Class Skull, #6 Ayanami-S, #76 Skeletonized Ayanami-S Carbine (complete)
Image
Ayanami Super Rifle - Second Revision, ASR 24-round box magazine, ASR 44- or 80-round drum magazine
Image
Colt/Armalite M16 Assault Rifle, Chaos Canister Launcher Rifle, random bong
Image
Unnamed Zarathustra rifle, incomplete revolver, #77 Ayanami Defensor Micro-S2-Cylinder Energy Beam Revolver[/spoiler]

EDIT - 4 September 2017:

Levels for Nukage (note lack of ceiling heights and sector light)
[spoiler]Image
E1M1. Nothing too fancy here apart from a secret .600 DHC Lucky Joe revolver and a Full Auto weapon mod.
Image
E1M2. You can find a Ripper mod (does exactly what it says) and a Firefly mod (from Destiny - headshots cause targets to explode), as well as the VSK7 Nightshade shotgun (from The Trooper) and the Sarukov DPMS-V Missile Launcher (from Project Operation Unthinkable). In addition, you might find the Trinity Coachcannon (POU), a Blink Drive (many, many sources - allows hyperfast instant movement, akin to teleportation), or that Gesicht Shadow, who drops a Thunic Eraser upon death (Thunic Set, equivalent to the SSG).
Image
E1M3. Neat things here include the D80 Service Pistol (POU and R&D), the K-JACK (a homing photon torpedo launcher), the Templar (a beat-up, enchanted lever-action shotgun), the Gehiron AM10 Scimitar (R&D), and the exotic Sidewinder shotgun. Also of note - Flip Cock mod (for the Templar - it's 1991 pretending to be 1997 again!) and Nanocytes (haven't figured out what that does, or don't remember).
Image
E1M4. Here you may find a Gesicht Frontliner (drops Thunic Subjugator) and some Minigunners (drops Gehiron Minigun), as well as the Lightning Saw and a Grenade Launcher weapon mod. Also of note here is the secret Pinky Demon (secret, out-of-universe enemy placements are a thing in Nukage - expect some familiar opponents in secret cubicles and such).
[/spoiler]

Weapons for Nukage and Research & Destroy:
[spoiler]Image
Upper left - Thunic Subjugator (automatic directed energy weapon) and Blaster (semi-auto energy pistol), Gesicht Frontliner, Egghead armor suit, Darkling Eviscerator (yay, nightmare creatures!). Bottom left - Insurgency Light Rifle (POU) and Sidewinder shotgun. Right side, top to bottom - Legend Armory Model 15, LAM15C, Legend Armory Model 17, Post-apocalyptic LAM17, unknown breech-loader pistol, Post-apocalyptic LAM15 and LAM15C, Salvo MR4 marksman rifle.
Image
Francis MG9, Reptilian Commander A, Reptilian Grunt A, Reptilian Skirmisher A, Gesicht Vector Gunner, Infinite Vector (Thunic Set, heavy automatic directed energy weapon).
Image
Close-up of Infinite Vector.
[/spoiler]

New weapon concepts:
Spoiler:


I'll post more as I sketch more things.
Last edited by TheRailgunner on Mon Sep 04, 2017 2:12 pm, edited 5 times in total.
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Dr_Cosmobyte
Posts: 2539
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: The Railgunner Sketch Pad™

Post by Dr_Cosmobyte »

WOOOOOOW. Really nice drawings.

I wish i could make strasight lines like that without a ruler.

Also, i always wonder if the secret service or anybody peeps their eyes on forums like ours for ideas and projects. I mean, they did that to the GURPS RPG, hahahaha.
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: The Railgunner Sketch Pad™

Post by TheRailgunner »

More sketches!

Levels for Nukage (note lack of ceiling heights and sector light)
[spoiler]Image
E1M1. Nothing too fancy here apart from a secret .600 DHC Lucky Joe revolver and a Full Auto weapon mod.
Image
E1M2. You can find a Ripper mod (does exactly what it says) and a Firefly mod (from Destiny - headshots cause targets to explode), as well as the VSK7 Nightshade shotgun (from The Trooper) and the Sarukov DPMS-V Missile Launcher (from Project Operation Unthinkable). In addition, you might find the Trinity Coachcannon (POU), a Blink Drive (many, many sources - allows hyperfast instant movement, akin to teleportation), or that Gesicht Shadow, who drops a Thunic Eraser upon death (Thunic Set, equivalent to the SSG).
Image
E1M3. Neat things here include the D80 Service Pistol (POU and R&D), the K-JACK (a homing photon torpedo launcher), the Templar (a beat-up, enchanted lever-action shotgun), the Gehiron AM10 Scimitar (R&D), and the exotic Sidewinder shotgun. Also of note - Flip Cock mod (for the Templar - it's 1991 pretending to be 1997 again!) and Nanocytes (haven't figured out what that does, or don't remember).
Image
E1M4. Here you may find a Gesicht Frontliner (drops Thunic Subjugator) and some Minigunners (drops Gehiron Minigun), as well as the Lightning Saw and a Grenade Launcher weapon mod. Also of note here is the secret Pinky Demon (secret, out-of-universe enemy placements are a thing in Nukage - expect some familiar opponents in secret cubicles and such).[/spoiler]

Weapons for Nukage and Research & Destroy:
[spoiler]Image
Upper left - Thunic Subjugator (automatic directed energy weapon) and Blaster (semi-auto energy pistol), Gesicht Frontliner, Egghead armor suit, Darkling Eviscerator (yay, nightmare creatures!). Bottom left - Insurgency Light Rifle (POU) and Sidewinder shotgun. Right side, top to bottom - Legend Armory Model 15, LAM15C, Legend Armory Model 17, Post-apocalyptic LAM17, unknown breech-loader pistol, Post-apocalyptic LAM15 and LAM15C, Salvo MR4 marksman rifle.
Image
Francis MG9, Reptilian Commander A, Reptilian Grunt A, Reptilian Skirmisher A, Gesicht Vector Gunner, Infinite Vector (Thunic Set, heavy automatic directed energy weapon).
Image
Close-up of Infinite Vector.[/spoiler]

New weapon concepts:
Spoiler:
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: The Railgunner Sketch Pad™ (It Won't Stay Dead!)

Post by TheRailgunner »

Wow, it's really been nearly four years since the last time I posted anything in this thread? A shame - here's a few doodles!

Weapons:
Spoiler:
People (oh, wow, that's a first for me):
Spoiler:
Something entirely different:
Spoiler:
I've got more sketches somewhere, but I'll have to find them and scan them first. Unfortunately, Doom Builder wouldn't play fair with my Nukage demos, so I don't have a properly-textured version of the mapset anymore (it basically forgets the custom textures I made for it even exist, and thus wipes the information entirely, leaving me with nothing but untextured maps; as a number of those textures were custom-made for specific sections of the map and must be aligned precisely - and manually - I'd have to do it all over again and hope DB doesn't just "forget" again).
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: The Railgunner Sketch Pad™

Post by TheRailgunner »

Hey, I'm still not dead!

Anyway, this:
Spoiler:
(sorry about the lower sketch being practically invisible)

The Marco Inline Six (holy shit, that abbreviates to "MI6") is a ergonomic reorientation of the conventional rifle layout, placing the center of the stock, the trigger, and barrel axis in a straight line. The advantage here is that it places all of the recoil-relevant parts of the weapon on the same axis, dead-center of the rifle itself (on the vertical axis, anyway). The disadvantages to this design are that because this is accomplished by placing the entirety of the weapon's action in front of the trigger, as opposed to above it, this makes the rifle longer than most as well as making it exceptionally front-heavy. In addition, I'm beginning to wonder whether putting all of these parts in line with each other actually REDUCES recoil and muzzle climb, or just makes it unpredictable (almost all rifles climb upward when fired, including ones with inline stocks such as, well, basically any military rifle or civilian equivalent; placing the recoil axis in the weapon's vertical center might actually make muzzle climb unpredictable/cause it to climb in any random-ass direction as opposed to the more predictable upward climb most rifles have).

Apart from that, the Six has an ambidextrous charging handle, four-setting fire selector, and way too many magazine releases (it does, in fact, have both AR-15 and AR-18 style mag releases).

Finally, any serious mechanical failure will almost certainly result in the chaotic disassembly of the trigger finger, if not the whole hand, as the bolt is housed directly in front of the trigger. Pre-preorder yours TODAY! Just $[REDACTED].99!

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