Doom Bestiary

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ZippeyKeys12
Posts: 111
Joined: Wed Jun 15, 2016 2:49 pm

Re: Doom Bestiary

Post by ZippeyKeys12 »

WARCHILD_89 wrote:Crapton of Monsters
Wtf, was not expecting that many. Nice resource
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WARCHILD_89
Posts: 452
Joined: Sun Nov 17, 2013 12:27 pm
Graphics Processor: nVidia with Vulkan support
Location: MIA between doomed dimensions

Re: Doom Bestiary

Post by WARCHILD_89 »

ZippeyKeys12 wrote:
WARCHILD_89 wrote:Crapton of Monsters
Wtf, was not expecting that many. Nice resource

Enjoy! But I have to give you a hint.

some ".wad" combinations may cause some odd behaviour due to monsters having same sprite names or actors are defined more than once.

E.g. there is a ghost-like skelet monster that mixes up with the spider, when both are used together due to identical sprite names. Or a monster starts to use missile attacks from another monster....

So you either do not use them together in one mod or you rename the sprites and actors manually to avoid duplicate names.
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