Doom Bestiary

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Re: Doom Bestiary

Postby ZippeyKeys12 » Tue Nov 14, 2017 11:15 am

WARCHILD_89 wrote:Crapton of Monsters

Wtf, was not expecting that many. Nice resource
Joined: 15 Jun 2016

Re: Doom Bestiary

Postby WARCHILD_89 » Tue Dec 26, 2017 9:15 am

ZippeyKeys12 wrote:
WARCHILD_89 wrote:Crapton of Monsters

Wtf, was not expecting that many. Nice resource

Enjoy! But I have to give you a hint.

some ".wad" combinations may cause some odd behaviour due to monsters having same sprite names or actors are defined more than once.

E.g. there is a ghost-like skelet monster that mixes up with the spider, when both are used together due to identical sprite names. Or a monster starts to use missile attacks from another monster....

So you either do not use them together in one mod or you rename the sprites and actors manually to avoid duplicate names.
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Joined: 17 Nov 2013
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