Doom Bestiary

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Doom Bestiary

Postby Khold » Fri Feb 10, 2017 1:05 pm

Hello people, where can i download these Doom Bestiary monsters?
On the main page there are no download links :(

http://haunt.8m.com/beastiary/index.html

Disabled the link. Now leads to a questionable website - Hellser
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Re: Doom Bestiary

Postby wildweasel » Fri Feb 10, 2017 1:29 pm

Not all of these ever had full sprite sets made - the one sprite you see there is all there is. Otherwise, you might find them at Realm 667.
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Re: Doom Bestiary

Postby Khold » Fri Feb 10, 2017 6:31 pm

Yeah, some of them on Realm667...

Thanks for the answer!

Will there be new monsters on realm 667? Or nobody is working on new material?
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Re: Doom Bestiary

Postby wildweasel » Fri Feb 10, 2017 9:15 pm

Khold wrote:Yeah, some of them on Realm667...

Thanks for the answer!

Will there be new monsters on realm 667? Or nobody is working on new material?

It may be worth lurking on realm667's forums to see if there's any new works in progress. But truth be told, I don't see a lot of folks drawing new monster sprites lately.
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Re: Doom Bestiary

Postby Khold » Sat Feb 11, 2017 5:28 am

Hm, i undertand. Thanks for the information!
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Re: Doom Bestiary

Postby Khold » Wed Feb 15, 2017 10:33 am

People, can somebody finish/create these Doom Bestiary monsters?
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Re: Doom Bestiary

Postby zrrion the insect » Wed Feb 15, 2017 6:26 pm

No. If anyone wanted to, they would have done so already.
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Re: Doom Bestiary

Postby Khold » Thu Feb 16, 2017 2:01 am

Hm, maybe we must ask somebody to finish them.
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Re: Doom Bestiary

Postby HellCattX » Thu Feb 16, 2017 9:10 am

Unless you downloaded them, i doubt thats possible as the links on that website no longer work and you cannot see those sprites anymore.


This site can’t be reached

haunt.8m.com’s server DNS address could not be found.
Try:
Checking the connection
Checking the proxy, firewall, and DNS configuration
Running Windows Network Diagnostics
ERR_NAME_NOT_RESOLVED
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Re: Doom Bestiary

Postby Khold » Thu Feb 16, 2017 12:36 pm

:( That's sad :(
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Re: Doom Bestiary

Postby VitSm » Fri Feb 17, 2017 12:29 pm

HellCattX wrote:Unless you downloaded them, i doubt thats possible as the links on that website no longer work and you cannot see those sprites anymore.


This site can’t be reached

haunt.8m.com’s server DNS address could not be found.
Try:
Checking the connection
Checking the proxy, firewall, and DNS configuration
Running Windows Network Diagnostics
ERR_NAME_NOT_RESOLVED

Maybe this copy of the site would be helpfull
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Re: Doom Bestiary

Postby agaures » Fri Feb 17, 2017 2:14 pm

Are there any particular monsters you would like to see finished or just all of them?
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Re: Doom Bestiary

Postby Khold » Sat Feb 18, 2017 5:52 am

In my opinion, the unfinished monsters:
Demons: Electro Demon, Gamma Demon, Undead Demon, Crag Demon.
Imps: Aqua Demon, Bog Imp, Cavern Imp, Death Imp, Gorgon Imp, Plague Imp, Skeletal Imp, Tek Imp, Venom Imp, Imp Serpent, Greater and Lesser Fire Imp, Brute Imp.
Hellknights: War Knight, Watchman, Wraith Knight. Plasmite, Royal Knight, Sewage Exile.
Undeads: Demon Soul, Enigma, Telepathic Soul, Vileus.
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Re: Doom Bestiary

Postby el armadillo2 » Wed Jul 19, 2017 8:09 am

Khold wrote:In my opinion, the unfinished monsters:
Demons: Electro Demon, Gamma Demon, Undead Demon, Crag Demon.
Imps: Aqua Demon, Bog Imp, Cavern Imp, Death Imp, Gorgon Imp, Plague Imp, Skeletal Imp, Tek Imp, Venom Imp, Imp Serpent, Greater and Lesser Fire Imp, Brute Imp.
Hellknights: War Knight, Watchman, Wraith Knight. Plasmite, Royal Knight, Sewage Exile.
Undeads: Demon Soul, Enigma, Telepathic Soul, Vileus.

Actually, the Tek Imp was finished, play Project Uber.
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Re: Doom Bestiary

Postby WARCHILD_89 » Sun Nov 05, 2017 7:14 pm

Khold wrote:Hm, i undertand. Thanks for the information!





SRY i did not see your thread earlier,

here is my personal DOOM MONSTER IMPERIUM, it is highly likely you won´t find any coompareable collection. There are so many monsters, even realm 667 has only a fragment of them.

the first link is a zip with hundreds of monsters, all numbered and game ready. If a few monsters do not work correctly, they be changed to fit into my mod, the original downloaded file will be in the second link then.
https://drive.google.com/open?id=1vvy39 ... tcdTDAJQz3

the second link is a zipped version of the MONSTERS folder on my hard drive. Here you will find downloaded but unchecked and untested monsters I still have to check out for myself. They are all in their original downloaded state.
https://drive.google.com/open?id=1KV6kZ ... lQXfffHBzD



With these two zips you should have hundreds of working monsters, nobody else may have this huge collection. Not even any website.





here is a list with all monsters I have checked and verified for my personal use:


REALM667 BESTIARY IDs:
------------------------------------------------------------------
Zombies: 16000-16062
Animals: 16063-16076
Arachnids: 16077-16087
Revenants/Viles: 16088-16092
Cacos/Pains: 16093-16108
Non-Doom Creepy: 16109-16120
Cyberdemons: 16121-16125
Barons: 16126-16140
Imps: 16141-16163
Mancubi: 16164-16169
Pinky-Demons: 16170-16180
Lost Souls: 16181-16191
Other Non-Doom: 16192-16231
Mechanical: set new numbers (41-44 until now.....)
-------------------------------------------------------------------

Other resources (starts at 16232):
-------------------------------------------------------------------
Pain Gasm: 16232
outcastAcidDemon: 16233
Baby Cacodemon: 16234
BIOTECHGUNGUY: 16235
Black Panther: 16236
BLOODLICH: 16237
Cendros: 16238
Civilian Guy: 16239
CROWs: 16240-16255
Cyber Spectre2: 16256
Dark Gargoyle: 16257
EVIL ENTITY: 16258
IMX_Fiend: 16259
Former Commander: 16260
Former Ranger: 16261
Former Ranger alternate:16262
IMX_Ghoul: 16263
GreenSwampZombie: 16264
GreenSwampZombieGZ: 16265
Ice Imp: 16266
Lava Demon: 16267
LOST SPIRIT: 16268
Magma Serpent: 16269
MEDIVILE_2: 16270
MegaBAron: 16271
NIghtmareImp: 16272
Poison Baron: 16273
RedSwampZombie: 16274
RedSwampZombieGZ: 16275
SATYR2: 16276
XIMROCKETZOMBIE: 16277
SHADOW IMP: 16278
Shadow TROOPER: 16279
SLAUGHTEROUS: 16280
BFG SPIDER MASTERMIND: 16281
THOR: 16282
BUNNY: 16283
VERYMINISPIDER CEILING: 16284 included in animals/infernalspiders.wad added by Warchild_89
WASP: 16285 included in animals/Hornet.wad added by Warchild_89
Mother Hornet: 16286 included in animals/Hornet.wad added by Warchild_89
PISCIUM ANGUIS REALM: 16287 also named "AciPenser-Sapiens"
GREATER MACUBUS: 16288
ANTITHESIS: 16289
Battlerifleguy: 16290
Heavy Guard: 16291
DOOM64 Pain Elemental: 16292 spawns normal lost souls
D64PainElemental2: 16293-95 spawns lost souls named Rictus and kamikazeRictus
Grunt+Grunt Sargeant: 16296-97 Two monsters in one Wad
Ranger Zombie: 16298
TechnoPhythe: 16299
Exterminator: 16300
Ghast: 16301
Minigunner: 16302
Beam Revenant 16303
Incarnate 16304
PIRANHA: 16305
Space Mine: 16306
buried soul: 16307
Ceratopsilisk: 16308
Rocketcyberspectre: 16309
Goblin: 16310
LizardCommander: 16311
Nightmarebeast: 16312
RlyehWarrior: 16313
GHorror: 16314
SABAOTH: 16315
Drone: 16316
----------------------------------DOOM3 MONSTERS---------------------------------
D3cacodemon 16317
D3Forgottenone 16318
D3imp 16319
D3Mancubus 16320
D3Revenant 16321
D3Trite 16322
D3Wraith 16323
D3Zsec MG 16324
D3Zsec Pistol 16325
------------------------------------------------------------------------------------

pustule spawner random 16326
pustule1 16327
pustule2 16328
pustule3 16329
CHAingunspider 16330
Bulltubus 16331
Melee Revenant 16332
Zyberdemon 16333
Sabaoth 16334
Tyrant 16335
Venommaiden 16336
Viod Soul 16337
----------------------------------WORMPACK-------------------------
Baby Worm 16338
Teen Worm 16339
Adult Worm 16340
Elder Worm 16341
--------------------------------------------------------------------------
PlasmaZombieScientist 16342
Flare Zombie 16343
LaserScout 16344
Ceratopsilisk 16345
DragonImp 16346
LASER SHARK 16347
Nightmare Spectre 16348
poltergeist 1 16349
poltergeist 2 16350
Unmancubus 16351
vile Soul 16352
Venom Maiden Leader 16353
POND FROGS 16354
CACOEYE 16355

------------------------------BOSSES.wad------------------------------------
HectebusBOSS 16356
SUPERCYBER 16357
INSANITY SPIDER 16358
ERKki BOSS 16359
ALDHIVAS 16360
Uberzombie 16361
Evildoomguy 16362
DEATH KNIGHT 16363
Hammerhound 16364
Hells Battery 16365
INSANITY ARACHNOPHYTE 16366
---------------------------------------------------------------------------

ARACNORB QUEEN 16367
CACOMENTAL 16368
CACOMENTAL2 16369
Jetpack Revenant 16370
VILE SOUL 16371
Pyrobus Beta 16372
Cryocubus 16373
dagfallskeleton 16374
Divine Shadow 16375
machinegunzombie 16376
Heavycarbineguy 16377
Ceiling Turret 16378
Predator 16379
Doom Beta original soul 16380
Slipgate Zombie 16381
Zombie Missile Tank 16382
remote bomb 16383
shield sentinel 16384


changelog:

DECORATE code for REMOTE BOMB was cut out from the SUPREMEFIEND.wad and gets its sprites from this wad. Without them the monster fires lost souls instead.

the AUTOSHOTGUNGUY is recoded so he uses the firing sound of aa12.wad and he also drops this weapon now.

BORGNAILBOMB code was cut out from the Nailborg.wad.


PAIN GASM.WAD is a custom Cacodemon hidden in the cardinal.wad for unknown reason. Both wads need each other to work properly.

-------------------------------------------------------------------------------
I NEED TO CUT decoration (dead corpses) of former rangers OUT of their wad files.
-------------------------------------------------------------------------------

AA12 Guy drops AA12 shotgun.
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