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//JOURNAL DISPLAY
//==----------------------------------------------------------------==
script "showJournal" (void) //this is used to open and close the journal screen; I used KEYCONF to assign a key to this script
{
if(showJournal==0)
{
ACS_NamedExecute("displayJournal2",0);
}
else if(showJournal==1)
{
ACS_NamedExecute("eraseDisplayedJournal",0);
}
}
bool m01QuestActive[2] = {false, false}; // Initializing to false - to indicate if quest if active or not
str m01Quest[3] = {"", "", ""}; // Initializing to an empty string - here goes script infotext
str m01QuestActivity[3] = {"", "", ""}; // Initializing to an empty string - quest activity comment
script "displayJournal2" (void)
{
SetFont("QSTLBK"); //not really necessary, just journal screen background
HudMessage(s:"A"; HUDMSG_PLAIN, 7010, 0, 0.85, 0.5, 0); //journal background
SetFont("SmallFont");
HudMessage(s:"\c[darkred]<= JOURNAL =>"; //journal screen header, hard-coded
HUDMSG_PLAIN, 7000, CR_GRAY, 0.75, 0.3, 0);
//and here the magic begins
for(int counter=0; counter < 3; counter++) // Loop through every quest, used for aadding new lines; change counter < 3 if you have more than 3 quests
{
if(m01QuestActive[counter] == true) // If this quest is active...
{
//print(i:counter);
HudMessage(s: m01Quest[counter]; //quest text, according to counter value; when m01quest[counter] is true, counter counts +1 and hudmessages are drawn.
HUDMSG_PLAIN, 7001 + counter, CR_GRAY, 0.65, 0.4 + (counter * 0.1), 0);
HudMessage(s: m01QuestActivity[counter]; //quest status
HUDMSG_PLAIN, 7004 + counter, CR_Yellow, 0.9, 0.4 + (counter * 0.1), 0);
}
}
showJournal = 1;
}
script "eraseDisplayedJournal" (void) //up to 9 quests could be used in this script...if you want to use more quests, you have to add hudmsgs...ot modify it to used the 'counter' :)
{
HudMessage(s:""; //nadpis
HUDMSG_PLAIN, 7000, CR_GRAY, 0.75, 0.3, 0);
HudMessage(s:""; //quest 1
HUDMSG_PLAIN, 7001, CR_GRAY, 0.7, 0.4, 0);
HudMessage(s:""; //quest 2
HUDMSG_PLAIN, 7002, CR_GRAY, 0.7, 0.45, 0);
HudMessage(s:""; //quest 3
HUDMSG_PLAIN, 7003, CR_GRAY, 0.7, 0.5, 0);
HudMessage(s:""; //quest 1 note
HUDMSG_PLAIN, 7004, CR_GRAY, 0.9, 0.4, 0);
HudMessage(s:""; //quest 2 note
HUDMSG_PLAIN, 7005, CR_GRAY, 0.9, 0.45, 0);
HudMessage(s:""; //quest 3 note
HUDMSG_PLAIN, 7006, CR_GRAY, 0.9, 0.5, 0);
HudMessage(s:"";
HUDMSG_PLAIN, 7007, 0, 0.6, 0.3, 0);
HudMessage(s:"";
HUDMSG_PLAIN, 7008, 0, 0.6, 0.6, 0);
HudMessage(s:"";
HUDMSG_PLAIN, 7009, 0, 0.6, 0.6, 0);
HudMessage(s:"";
HUDMSG_PLAIN, 7010, 0, 0.6, 0.6, 0);
showJournal = 0;
}
//==----------------------------------------------------------------==
//
//=====================================================================================
//Map01 quests
//==------------------------------------------------------------------------------------------==
//this is made, so you will be able to individually assign quests with individual text and comment
//mXXquestXX is used to start the quest
//mXXquestXXcompleted is used to finish the quest
script "m01Quest01" (void)
{
m01QuestActive[0] = true; // m02quest01active = true;
m01Quest[0] = "You have to find a way through\nthe training dungeon #1.\nYou'll be rewarded, if you succeed."; // m02Quest01 = "This is quest 01";
m01QuestActivity[0] = "active"; // m02quest01activity = "active";
}
script "m01quest01completed" (void)
{
m01QuestActivity[0] = "\c[green]completed";
//XP = XP + 400;
Print(s:"Training dungeon #1 completed!");
}
script "m01Quest02" (void)
{
m01QuestActive[1] = true; // m02quest02active = true;
m01Quest[1] = "You have to find a way through\nthe training dungeon #2.\nYou'll be rewarded, if you succeed."; // m02Quest02 = "This is quest 02";
m01QuestActivity[1] = "active"; // m02quest02activity = "active";
}
script "m01quest02completed" (void)
{
m01QuestActivity[1] = "\c[green]completed";
//XP = XP + 400;
Print(s:"Training dungeon #2 completed!");
}
//==------------------------------------------------------------------------------------------==
//=====================================================================================