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PSTrooper and Friends Voxel Collection
Posted: Sat Jan 21, 2017 5:37 am
by PSTrooper
I've been making voxels of certain fps game sprites over the past 3 years. Rather than just sit on them, I'm going to release all the ones I made, since I don't have free time to do them anymore.
Anyone can contribute their own voxels to this project and I'll add them. My goal is to get everything done that hasn't already been made yet. I will show you how if you want to learn how to make them.
The program I use to make these is called paint3d. You can't get this program anymore and I seem to have the only download.
Paint3d
http://www.mediafire.com/file/0y8fcc43k ... _Setup.exe
Heretic (18 voxels):
http://www.mediafire.com/file/r9ghnj062 ... EREVOX.pk3
Strife (2 voxels):
http://www.mediafire.com/file/badjuwbda ... TRFVOX.pk3
Chex Quest 3 (52 voxels):
http://www.mediafire.com/file/1uox3cvah ... hexVox.pk3
Wolfenstein 3D and Lost Missions (16 and 19):
http://www.mediafire.com/file/8898gldw2 ... OLFVOX.pk3
http://www.mediafire.com/file/uu6s4c803 ... OSTVOX.pk3
Zdoom Sprites Voxels:
http://www.mediafire.com/file/0fner9s62 ... OOMVOX.pk3
Doom 64 (3 voxels):
http://www.mediafire.com/file/22dypy685d49ulh/64VOX.pk3
Small Doom Crate Voxel
http://www.mediafire.com/file/y5bdca50l ... _voxel.kvx
Re: PSTrooper's Voxel Collection
Posted: Sat Jan 21, 2017 11:12 am
by Caligari87
You can upload screenshots to imgur. Instructions for making them forum-sized are in the rules.
Re: PSTrooper's Voxel Collection
Posted: Sat Jan 21, 2017 6:41 pm
by PSTrooper
Added a few photos. More to come.
Re: PSTrooper's Voxel Collection
Posted: Sat Jan 21, 2017 7:45 pm
by Dynamo
I really cannot see much in such tiny screenshots.... I recommend
www.cubeupload.com
Re: PSTrooper's Voxel Collection
Posted: Sat Jan 21, 2017 11:25 pm
by PSTrooper
Fixed.
Re: PSTrooper's Voxel Collection
Posted: Wed Jan 25, 2017 9:05 am
by Dynamo
Nice stuff
Always useful!
Re: PSTrooper's Voxel Collection
Posted: Fri Jan 27, 2017 3:34 pm
by EffinghamHuffnagel
For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.
Re: PSTrooper's Voxel Collection
Posted: Fri Jan 27, 2017 6:38 pm
by Death Egg
Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?
Re: PSTrooper's Voxel Collection
Posted: Sun Jan 29, 2017 1:10 am
by PSTrooper
EffinghamHuffnagel wrote:For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.
I fixed it.
Death Egg wrote:Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?
I made all of them from scratch, except for the phasing zorch recharge which I got from the chex quest forums.
Re: PSTrooper's Voxel Collection
Posted: Mon Jan 30, 2017 3:59 am
by PSTrooper
I just added the lost mission's blue vase. It's been done for a while, but I wanted to hollow out the inside and couldn't think how to do it until now.
Re: PSTrooper's Voxel Collection
Posted: Mon Jan 30, 2017 5:50 am
by ramon.dexter
Well, you can use some features of better editors. I'm using MagicaVoxel to make voxel modesl, and it seems much better than other voxels editors I tried to use (I tried the paint3d and voxelshop). The only slowdown of using magicavoxel is that it is not able to directly make .kvx models. So I'm making .vox models and then using SLAB6 to convert them to .kvx (also correct offsets).
Re: PSTrooper's Voxel Collection
Posted: Mon Jan 30, 2017 6:03 am
by PSTrooper
I've had that problem with paint3d too, it's a pain using another program to convert them to kvx.
I've tried magicavoxel, but it seems too hard for me to figure out. I'm no good with 3d modeling programs.
Re: PSTrooper's Voxel Collection
Posted: Mon Jan 30, 2017 7:50 am
by ramon.dexter
Well, the magicavoxel has a bad UI - but once you learn the shortcuts (you need to know only three shortcuts - Face (F) and Box (B)), you can draw the voxels like pixels in 2D program. Every shorcuts has three modes - attach (does this need to be explained?), erase paint and move. Attach attaches new cubes. Remove...well...removes cubes. Paint paints cubes.
The easiest way to create a voxel is to prepade a sprite in png format and then drag-and-drop it into magicavoxel. BAM. You have the base. Then you have to scale it. Under "Scale" you have "xyz 0". So you write in , let's say "y 20" and the voxel scales 20 voxels on y scale. So you have a voxel with 20 voxels thickness.
As I said, just try it. It was the first editor I started to use and I remained with it. It much easier to use, than other voxel editors - most of voxel editor works only in layers, and that is pain-in-the-ass to use. The only limitation is that maximal dimensions of one voxel model is 126x126x126, which is really small (as I understood, the voxel models could be up to 256x256x256). So it cannot be used for big things (meaning...cars, or thing like that). But for small scale decoration, you won't find better program.
Or, you can look into magicavoxel tutorial here on forums, just to get a point how to work with it.
Re: PSTrooper's Voxel Collection
Posted: Mon Jan 29, 2018 1:50 am
by PSTrooper
I just updated the zdoom voxel pack to include all the sprites from zdoom.pk3 as voxels.
Re: PSTrooper's Voxel Collection
Posted: Sun May 13, 2018 1:51 pm
by PSTrooper
I'm now accepting voxels from anyone willing to contribute. Doing every single one by myself would be impossible because I'm just too busy. Show me what you got!