PSTrooper and Friends Voxel Collection

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PSTrooper and Friends Voxel Collection

Postby PSTrooper » Sat Jan 21, 2017 6:37 am

I've been making voxels of certain fps game sprites over the past 3 years. Rather than just sit on them, I'm going to release all the ones I made, since I don't have free time to do them anymore.

Anyone can contribute their own voxels to this project and I'll add them. My goal is to get everything done that hasn't already been made yet. I will show you how if you want to learn how to make them.

The program I use to make these is called paint3d. You can't get this program anymore and I seem to have the only download.

Paint3d
http://www.mediafire.com/file/0y8fcc43k ... _Setup.exe

Heretic (18 voxels):
http://www.mediafire.com/file/r9ghnj062 ... EREVOX.pk3
Strife (2 voxels):
http://www.mediafire.com/file/badjuwbda ... TRFVOX.pk3
Chex Quest 3 (52 voxels):
http://www.mediafire.com/file/1uox3cvah ... hexVox.pk3
Wolfenstein 3D and Lost Missions (16 and 19):
http://www.mediafire.com/file/8898gldw2 ... OLFVOX.pk3
http://www.mediafire.com/file/uu6s4c803 ... OSTVOX.pk3
Zdoom Sprites Voxels:
http://www.mediafire.com/file/0fner9s62 ... OOMVOX.pk3
Doom 64 (3 voxels):
http://www.mediafire.com/file/22dypy685d49ulh/64VOX.pk3
Small Doom Crate Voxel
http://www.mediafire.com/file/y5bdca50l ... _voxel.kvx
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Last edited by PSTrooper on Sun May 13, 2018 3:13 pm, edited 13 times in total.
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Re: PSTrooper's Voxel Collection

Postby Caligari87 » Sat Jan 21, 2017 12:12 pm

You can upload screenshots to imgur. Instructions for making them forum-sized are in the rules.

8-)
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Sat Jan 21, 2017 7:41 pm

Added a few photos. More to come.
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Re: PSTrooper's Voxel Collection

Postby Dynamo » Sat Jan 21, 2017 8:45 pm

I really cannot see much in such tiny screenshots.... I recommend www.cubeupload.com
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Sun Jan 22, 2017 12:25 am

Fixed.
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Re: PSTrooper's Voxel Collection

Postby Dynamo » Wed Jan 25, 2017 10:05 am

Nice stuff :) Always useful!
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Re: PSTrooper's Voxel Collection

Postby EffinghamHuffnagel » Fri Jan 27, 2017 4:34 pm

For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.
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Re: PSTrooper's Voxel Collection

Postby Death Egg » Fri Jan 27, 2017 7:38 pm

Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Sun Jan 29, 2017 2:10 am

EffinghamHuffnagel wrote:For the benefit of Strife lovers, I feel the need to point out that the link for the Strife voxels is the same as the link for the Wolf3D Lost Missions voxels.

I fixed it.
Death Egg wrote:Very nice! Were some of those Chex Quest 3 voxels the ones I created a few years back?

I made all of them from scratch, except for the phasing zorch recharge which I got from the chex quest forums.
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Mon Jan 30, 2017 4:59 am

I just added the lost mission's blue vase. It's been done for a while, but I wanted to hollow out the inside and couldn't think how to do it until now.
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Re: PSTrooper's Voxel Collection

Postby ramon.dexter » Mon Jan 30, 2017 6:50 am

Well, you can use some features of better editors. I'm using MagicaVoxel to make voxel modesl, and it seems much better than other voxels editors I tried to use (I tried the paint3d and voxelshop). The only slowdown of using magicavoxel is that it is not able to directly make .kvx models. So I'm making .vox models and then using SLAB6 to convert them to .kvx (also correct offsets).
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Mon Jan 30, 2017 7:03 am

I've had that problem with paint3d too, it's a pain using another program to convert them to kvx.
I've tried magicavoxel, but it seems too hard for me to figure out. I'm no good with 3d modeling programs.
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Re: PSTrooper's Voxel Collection

Postby ramon.dexter » Mon Jan 30, 2017 8:50 am

Well, the magicavoxel has a bad UI - but once you learn the shortcuts (you need to know only three shortcuts - Face (F) and Box (B)), you can draw the voxels like pixels in 2D program. Every shorcuts has three modes - attach (does this need to be explained?), erase paint and move. Attach attaches new cubes. Remove...well...removes cubes. Paint paints cubes.

The easiest way to create a voxel is to prepade a sprite in png format and then drag-and-drop it into magicavoxel. BAM. You have the base. Then you have to scale it. Under "Scale" you have "xyz 0". So you write in , let's say "y 20" and the voxel scales 20 voxels on y scale. So you have a voxel with 20 voxels thickness.

As I said, just try it. It was the first editor I started to use and I remained with it. It much easier to use, than other voxel editors - most of voxel editor works only in layers, and that is pain-in-the-ass to use. The only limitation is that maximal dimensions of one voxel model is 126x126x126, which is really small (as I understood, the voxel models could be up to 256x256x256). So it cannot be used for big things (meaning...cars, or thing like that). But for small scale decoration, you won't find better program.

Or, you can look into magicavoxel tutorial here on forums, just to get a point how to work with it.
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Mon Jan 29, 2018 2:50 am

I just updated the zdoom voxel pack to include all the sprites from zdoom.pk3 as voxels.

Image
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Re: PSTrooper's Voxel Collection

Postby PSTrooper » Sun May 13, 2018 2:51 pm

I'm now accepting voxels from anyone willing to contribute. Doing every single one by myself would be impossible because I'm just too busy. Show me what you got!
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