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Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Sun Feb 19, 2017 5:18 pm
by DOOMGABR [RU]
Enjay wrote:Well, that certainly shows, when used well, just how effective those textures can be. Scrolling past it quickly, I thought it was a Doom3 screenshot until I saw the corpses and the weapon.


Thank you, man :) Work on D3 Remake on GZDoom in progress

wildweasel,
Ok!

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Mon Feb 20, 2017 4:46 pm
by hidfan
DOOMGABR [RU] wrote:Thank you for your textures! look at this :)

that's awesome :wub:

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Mon Feb 20, 2017 7:04 pm
by wildweasel
wildweasel wrote:Hi, could you shrink the screenshot or convert it to a clickable link instead? It is too large for the forum.

Would like to restate this - Spoiler tags don't stop images from loading, and the forum layout crops images instead of resizing them, which makes it difficult to view for low-bandwidth connections and small screens.

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Tue Feb 21, 2017 6:35 am
by DOOMGABR [RU]
I'm so glad to see your opinion, hidfan 8-) Work in progress. So, I take it, you are working on brightmaps?

wildweasel, done!

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Tue Feb 21, 2017 10:14 am
by wildweasel
Thank you. I figure I should mention it looks pretty nice, I hope these go to good use!

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Tue Feb 21, 2017 12:05 pm
by DOOMGABR [RU]
wildweasel wrote:Thank you. I figure I should mention it looks pretty nice, I hope these go to good use!


Thanks a lot ;-)

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Tue Feb 21, 2017 12:17 pm
by hidfan
DOOMGABR [RU] wrote:I'm so glad to see your opinion, hidfan 8-) Work in progress. So, I take it, you are working on brightmaps?

wildweasel, done!


MrRocket did these :
https://www.doomworld.com/vb/post/1715114

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Wed Feb 22, 2017 2:57 pm
by DOOMGABR [RU]
hidfan wrote:MrRocket did these :
https://www.doomworld.com/vb/post/1715114


Thank you for the link. It's so pretty cool brightmaps :)

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Wed Aug 02, 2017 9:14 am
by Dynamo
Sorry for the bump, but I'm a bit curious about this. What's the difference between V1, V2 and V3? And I see you did 256 color versions now?

In general if I just want to make a map, which one should I get?

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Sat Aug 05, 2017 9:02 am
by hidfan
V1 was my first attempt at teh conversion workflow, they are still usable, but have lack a lot of things.
V2 was restarted from scratch with new rendering features, but was a bit low contrast/saturation
V3 are an improved version of V2.
As my work on this is pretty slow on the 256 colors, you should aim for MrRocket 3.6 Hi Color version : https://www.doomworld.com/vb/post/1715114

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Sat Sep 02, 2017 8:42 am
by DOOMGABR [RU]
What am I doing wrong? I can't fix top texture of skybox :(
screenshot:
Spoiler:

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Sat Sep 02, 2017 8:48 am
by Cherno
Try rotating the top texture by 90 degrees until it looks correct. It might also have to be flipped.

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Sat Sep 02, 2017 8:54 am
by DOOMGABR [RU]
Cherno wrote:Try rotating the top texture by 90 degrees until it looks correct. It might also have to be flipped.

Yes, it worked! :)

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Thu Feb 08, 2018 7:07 am
by DOOMGABR [RU]
Will you do normal maps? This feature already in last builds of QZDoom.

Re: [Textures] Doom 3 for Doom (WIP)

PostPosted: Thu Feb 08, 2018 12:37 pm
by hidfan
what? normal maps? where can I have informations about this ?