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Re: Doom: The Way Midway Did

PostPosted: Sat Nov 19, 2016 2:18 pm
by MartinHowe
For Linuxen who find GIMP too feature-overloaded, try Pinta. It's a deliberate clone of Paint.net for Linux. Having used Paint.net for years, I can confirm Pinta is very much like it and well worth installing.

I've also used Pinta on MacOS X but that one was rather flaky :(

Re: Doom: The Way Midway Did

PostPosted: Sun Nov 20, 2016 4:21 pm
by Nevander
All about dat MS Paint. I use that as a texture sheet/sprite sheet splitting tool, works just fine. Just obviously avoid JPG. Save as PNG or BMP and convert later in SLADE to whatever.

Re: Doom: The Way Midway Did

PostPosted: Mon Dec 05, 2016 4:21 pm
by JohnnyTheWolf
This thread's title is quite misleading: for a second, I thought this was a project to reimagine Doom 64 levels, like DTWiD. :(

Re: Doom: The Way Midway Did

PostPosted: Mon Dec 05, 2016 8:15 pm
by RUNSABER
Huge respect and thanks for these textures, Cage : I'm currently working on a Doom64 styled project for 3DGE to show off the engines potential and build on the community's showcase of mods :) Thank you very much!

Re: Doom: The Way Midway Did

PostPosted: Sat Dec 17, 2016 10:35 am
by Wiw
Looks nice! Now I'm wondering how the Wolf3D textures would look like in this style.

Re: Doom: The Way Midway Did

PostPosted: Sun Dec 18, 2016 11:37 am
by Tormentor667
This looks fuckin' brilliant Cage!

Re: Doom: The Way Midway Did

PostPosted: Tue Jan 10, 2017 5:56 pm
by Nevander
I'm making a Doom 64 texture pack resource to go alongside the release of my Doom 64 remake for GZDoom and I've added these textures into the mix. They are very well made, and credit is of course given. Would love to see more Doom 64 style textures!

Re: Doom: The Way Midway Did

PostPosted: Wed Jan 11, 2017 2:22 am
by Freaklore1
Nevander wrote:I'm making a Doom 64 texture pack resource to go alongside the release of my Doom 64 remake for GZDoom and I've added these textures into the mix. They are very well made, and credit is of course given. Would love to see more Doom 64 style textures!

Yeah,i was wondering if you were still working on that texture pack,how much is left to be done ?

Re: Doom: The Way Midway Did

PostPosted: Wed Jan 11, 2017 3:40 am
by Nevander
Freaklore1 wrote:
Nevander wrote:I'm making a Doom 64 texture pack resource to go alongside the release of my Doom 64 remake for GZDoom and I've added these textures into the mix. They are very well made, and credit is of course given. Would love to see more Doom 64 style textures!

Yeah,i was wondering if you were still working on that texture pack,how much is left to be done ?

If you mean the one to replace classic textures, it's still on hold lol. This texture pack I'm making now is meant for working with new maps in Doom 64 style. Although, if Cage can pump out more Doom 64 styled classic Doom textures it would make a replacement pack so much easier! Hint hint Cage! :)

Re: Doom: The Way Midway Did

PostPosted: Tue Jan 17, 2017 1:49 am
by Tormentor667
Cage this is brilliant work, really :)