[SPRITE] Doom 4 Hellknight (Update 3)

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Re: [SPRITE] Doom 4 Hellknight

Postby Kinsie » Wed Sep 07, 2016 1:32 am

mutator wrote:Enderkevin got banned? Why? :O
He got very very angry about something on another forum and tried to drag it over here. That's all you need to know.
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Re: [SPRITE] Doom 4 Hellknight (Update V2)

Postby Zanieon » Thu Oct 13, 2016 4:51 pm

Bump for update, made the sprite less flat with more well defined muscles.
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Re: [SPRITE] Doom 4 Hellknight (Update 3)

Postby Zanieon » Wed Nov 02, 2016 4:46 pm

Also bumping this for update again, i hope this one is final.
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Re: [SPRITE] Doom 4 Hellknight (Update 3)

Postby DoomKrakken » Fri Nov 04, 2016 6:05 pm

Ooh, these look badass. :D
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Re: [SPRITE] Doom 4 Hellknight (Update 3)

Postby TheRailgunner » Fri Oct 20, 2017 11:15 am

So, I'm currently aligning and organizing the D4 Nobles' frames - here's the Hell Knight so far:

*Currently missing the leap, leap attack, other leap attack, kick, and evade animations
*Has idle, run/chase, slash attack, fireball attack, and death frames
*All eight rotations aligned and renamed (including, curiously enough, the death animation)

Basically, this set, as it sits right now, can replace all of the vanilla Hell Knight's sprites (note that if you do so, you'll still have to rewrite the animations in ZScript/Decorate - this D4 Knight has 360 sprites, or 45 per rotation). I'll add the remaining animations soon.
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Re: [SPRITE] Doom 4 Hellknight (Update 3)

Postby Zanieon » Wed Oct 25, 2017 8:00 pm

Oh, very nice ones Railgunner! I'll update this thread with your aligned sprites once you're done with it then!

Btw the death animation i decided to save the 8 rotations as well because i was like "why not?", i know a sprite doesn't need that but it is there for who wants it anyway, thanks for sparing your time and patience to finish this contribution.
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