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[WIP] Wolfenstein 3D HQ Sprites

Posted: Fri Jul 15, 2016 9:17 am
by Velaron

Image
Image
Spoiler: Progress
Contributors:
Ringman
Pallin
Doomjedi
Cjay
CaptainJ
LkMax
Dunya
DenisBelmondo

Bitbucket Repository - for pics

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:21 am
by Dr_Cosmobyte
Jesus zombie christ, that's beautiful! Excellent work!

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:41 am
by Dunya
nice work

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:47 am
by Velaron
GAA1992 wrote:Jesus zombie christ, that's beautiful! Excellent work!
Thanks. Gonna make some more later.

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:50 am
by ZioMcCall
We always need good spriters.

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:56 am
by Velaron
If you wan't to help, I will accept it. That's going to take a while for me alone.

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 9:58 am
by Dunya
Mars873 wrote:If you wan't to help, I will accept it. That's going to take a while for me alone.
how can i help you?

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 10:24 am
by DartPower
Oh, this really good

Re: [WIP] Wolf3Dx2

Posted: Fri Jul 15, 2016 11:57 am
by Velaron
Dunya wrote:how can i help you?
You could try drawing some sprites or adding extra details.

Re: [WIP] Wolf3Dx2

Posted: Mon Jul 18, 2016 8:57 pm
by ElMapache96
Will the sprites be like those the version for Mac?

Re: [WIP] Wolf3Dx2

Posted: Tue Jul 19, 2016 2:05 am
by Nevander
I'd prefer that they stay like PC Wolfenstein, except larger and better detail.

Re: [WIP] Wolf3Dx2

Posted: Tue Jul 19, 2016 4:18 am
by Tormentor667
Why?!
Image
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...

Scaled the image down. -Mod

Re: [WIP] Wolf3Dx2

Posted: Tue Jul 19, 2016 5:19 am
by RaveYard
Tormentor667 wrote:Why?!
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...
True, but perhaps one day... :?

Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.

Re: [WIP] Wolf3Dx2

Posted: Tue Jul 19, 2016 6:12 am
by koopanique
RaveYard wrote:
Tormentor667 wrote:Why?!
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
That's something I love doing, and I use for one of my current projects:

Image Image Image Image Image

Etc....

Re: [WIP] Wolf3Dx2

Posted: Tue Jul 19, 2016 7:45 am
by Rachael
RaveYard wrote:True, but perhaps one day... :?

Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.
Why would you even care how it is done? Maybe someone wants to do it the "old" way. Let them.

Also, not everyone is proficient in 3D modeling. The average person who opens Blender is going to close it right away and uninstall and never look at it again. There's way too many buttons and gizmos and way too many keyboard shortcuts you have to memorize. Even *I* am not proficient with Blender, yet, and I know enough about 3D modelling that I could do it, myself. But I have never grown comfortable with Blender - I have always used things like OpenSIM and Cinema 4D.

Sure - you could use one of the many alternatives available but most of them require money and not everyone is ready to drop a grand just for Doom modeling.

In the end, art isn't what tools you use or how many shortcuts you take. It's nothing more than doing something you enjoy the way you want to do it.