[WIP] Wolfenstein 3D HQ Sprites

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Re: [WIP] Wolf3Dx2

Postby Wiw » Sat Sep 10, 2016 3:40 am

Oh my goodness, it's like looking at the real deal! Could they possibly wind up in the next Wolf3DGE?
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Re: [WIP] Wolf3Dx2

Postby BFG » Sat Sep 10, 2016 3:42 am

show them to Romero, I bet he will tweet them
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Re: [WIP] Wolf3Dx2

Postby Dunya » Sat Sep 10, 2016 4:28 am

Hey, Ringman, do you have any sprites for the officer?
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Re: [WIP] Wolf3Dx2

Postby Captain J » Sat Sep 10, 2016 5:53 am

Better wait, i'm sure he's working on it and this is no easy task!
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Re: [WIP] Wolf3Dx2

Postby Ringman » Sat Sep 10, 2016 10:40 am

Mutant is up next. Then I'll do the officer. The mutants gonna be harder so I kinda want to get him out of the way.
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Re: [WIP] Wolf3Dx2

Postby AstroCreep » Sat Sep 10, 2016 10:41 am

This is pure gold. I especially like how you're combining elements from both the pc and Mac sprites. Def doing the work that mac play slacked on. I can't wait for these to be finished so we can truly have a hi-def wolf experience.
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Re: [WIP] Wolf3Dx2

Postby PSTrooper » Sun Sep 11, 2016 2:09 am

It's very nice to see those rotations being made for the mac wolf sprites. It's even cooler to see they actually use mac wolf's palette. We just might see a mac wolf rotation project not for long.
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Re: [WIP] Wolf3Dx2

Postby HorrorMovieGuy » Sun Sep 11, 2016 4:06 pm

Would it be okay if I used these for Bratwurst once they're finished?
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Re: [WIP] Wolf3Dx2

Postby CeeJay » Mon Sep 12, 2016 4:45 am

Wiw wrote:Oh my goodness, it's like looking at the real deal! Could they possibly wind up in the next Wolf3DGE?


We can only hope. The project is on hold until I can get a new computer up and running (buying a new one is out of the question at the moment) and since sprite work is time consuming this may end being the case.
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Re: [WIP] Wolf3Dx2

Postby Ringman » Mon Sep 12, 2016 7:06 am

Just to let you guys know, I'm doing this for fun and because I've always wanted rotations. They should get finished as it doesn't take too long (about 3 - 4 hours per set) and I enjoy doing them, but I do have a 2 month old at home and its been preventing me from working on these often. Believe me if I had a completely free week, they'd be done by now.
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Re: [WIP] Wolf3Dx2

Postby Wiw » Mon Sep 12, 2016 7:36 am

No pressure, anyway.
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Re: [WIP] Wolf3Dx2

Postby Captain J » Mon Sep 12, 2016 8:09 am

Take your time, and glad you're interested about the work you're doing. So, you're doing an excellent job and godspeed!
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Re: [WIP] Wolf3Dx2

Postby Ringman » Tue Sep 13, 2016 1:05 pm

Is there any concept art for the AOD? If not its ok, I'm just trying to get his muscular structure right, and I think the "dithering" on his wings is supposed to be veins, after looking at it even closer, so I may tweak that.
Also does the mutant have a hand holding a pistol through his chest exactly? I was never sure if it was just a machine gun popping out or an actual HAND holding a pistol.
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Re: [WIP] Wolf3Dx2

Postby AstroCreep » Tue Sep 13, 2016 1:14 pm

It's hard to tell unless you look close but it's a hand. It's funny because literally up until this year I thought it was just an implanted machine gun. But nope it's a hand. I would think it would be stylistically better to go with implanted machine gun, but for authenticity id go for the hand.
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Re: [WIP] Wolf3Dx2

Postby Captain J » Tue Sep 13, 2016 1:37 pm

Ringman wrote:Is there any concept art for the AOD? If not its ok, I'm just trying to get his muscular structure right, and I think the "dithering" on his wings is supposed to be veins, after looking at it even closer, so I may tweak that.
Even though i didn't saw any artworks of angel of death, but i'm pretty sure he's bent like tyrannosaurus.

And as i can tell about more details of him, he has some fin things on both side of his shoulder. Nope, it doesn't seems attached or colored on the wings IMO. Since the fins moves differently unlike wings, and definitely looks like attached to the shoulders.

Just twerk him whatever you feels like, though. I would be so happy regardless!
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