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Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 18, 2020 9:38 am
by Captain J
I think Joey's extra death frame for Barnacle is suitable for my edited version of his sprite. You know, that is intimidatingly wide?

Anyway, i've managed to edit all the extra death frame Joey uploaded:




And alas, guns blocking their appearance is intended. Because they don't disappear unlike the original counterpart.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 18, 2020 2:33 pm
by Alex238
Captain J wrote:
Anyway, i've managed to edit all the extra death frame Joey uploaded:



And alas, guns blocking their appearance is intended. Because they don't disappear unlike the original counterpart.


I have improved them and added to their respective sheet....




I think they are finally done :lol:

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 18, 2020 6:15 pm
by CeeJay
Image

Still looks a little bit off to me

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 18, 2020 6:27 pm
by Enjay
That's certainly the weakest looking one. Also, the gun from his right hand defies gravity in one frame.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 18, 2020 10:54 pm
by Captain J
barnacleswhenschon.png
Huh, maybe i was very busy with the work. Does this frame work now?

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 7:53 am
by CeeJay
Image

Updated GIF. Problem is, two of the frames are essentially the same one only with minor differences. You tell how he stands for a good moment before abruptly falling down, not to mention how his guns jump all over the place. His death is more or less a carbon copy of the one for Giftmacher and Fettgesicht, so it be best to use those for reference I think. The halfway frame between the first and second is the one missing I believe.

EDIT: I'll be adding those updated Giftmacher and Fettgesicht sprites to my ECWolf HD patch along with some other updated odds and ends.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 9:49 am
by Captain J
Yeah tbh, the original HD sprite had those unrealistic "noclip" weapons bouncing around. But i tried to make it reasonable as i can because it's at least much better than the ID counterpart: Weapons disappearing once the user is dead like some kind of aryan soul-bound artifact.

Also about the falling animation, i'm pretty sure the ID counterpart does the same thing as well... But the thing is, his legs get flatten during the animation like somebody used the ms paint stretch tool. but i might tweak the sprite later.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 12:28 pm
by Enjay
About the gravity defying gun, I thought the fix should look something a bit like this (the only thing I have done is move it down a few pixels so that it looks like it is continuing to fall as it turns):


Image

Original Versus Edit
Image


Edit:

Also, I have to say that I think the second to last frame with the very pointy-up gun makes the gun animation look weird in these deaths too:

Image

The contrast of how its position and its general visibleness is in frames 1, 2 and 4 versus frame 3 is too stark IMO. And how does it get from flying over his shoulder in frame 3 to end up lying behind his leg in frame 4?

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 1:18 pm
by CeeJay
Maybe that is why id decided to just have the gun(s) just disappear all together in the original 64x64 versions.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 4:55 pm
by Alex238
Enjay wrote:Also, I have to say that I think the second to last frame with the very pointy-up gun makes the gun animation look weird in these deaths too

The contrast of how its position and its general visibleness is in frames 1, 2 and 4 versus frame 3 is too stark IMO. And how does it get from flying over his shoulder in frame 3 to end up lying behind his leg in frame 4?


How about now??

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 19, 2020 10:26 pm
by Captain J
Maximum 4 frames for death animation like this is just not enough, but that will do. I see some good and fabulous fixes there!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 20, 2020 1:12 am
by CeeJay
The originals only had four frames for their death anim. Still better than three.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 20, 2020 1:19 am
by Enjay
Those are certainly better because the weapon doesn't stand out so much in that one frame. However, there is still a big and illogical difference between where it appears to be going in that frame and where it finally ends up in the last frame. Unfortunately, I don't think that is so easy to address.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 20, 2020 2:46 am
by Captain J
Also this weapon misplacement happens thanks to 64x64(or 128x128) pixel limitation back in the day. It's lucky that the next game, Doom has no such limitation at all so they were able to put bigger sprites like SMM. Sounds like an excuse, but limitation is like two sides of the same coin.

Anyway i'm not really a big fan of current HD Lost Level sprites. They're just the same existing sprites but recolored and edited a bit. Maybe they look overall weak and act similarly, but the graphics and the sounds they make is still distinctive. But i'm just suggesting here.

And i also found something to start with.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 20, 2020 3:14 pm
by Alex238
Captain J wrote:Anyway i'm not really a big fan of current HD Lost Level sprites. They're just the same existing sprites but recolored and edited a bit. Maybe they look overall weak and act similarly, but the graphics and the sounds they make is still distinctive. But i'm just suggesting here.

And i also found something to start with.


what do you think?? :)