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Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun May 19, 2019 9:15 pm
by JoeyTD
RatHD.png

Sprites by ringman whom I've commissioned to make that rat for my wolfenstein 3D mod

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun May 19, 2019 10:40 pm
by Captain J
Oh yeah!! That Bloody Rat! Brings back memories playing SNES Wolf 3D. Censored Features were a joke, except Hitler's Alternative Death Animation and this Custom Drawn Rat Sprite.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun Jun 02, 2019 7:46 pm
by JoeyTD
last two objects sprites.
Demo and Deathcam!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun Jun 02, 2019 11:33 pm
by Captain J
Demo one looks nice. But i'm afraid DeathCam looks a lot blurry. But nice work!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun Oct 13, 2019 8:01 pm
by doomcooker
Oh my god, I just read all the entire post and I can barely believe that this project exists, I'm doing some custom sprites that I will blend to 128px, I want to help you guys!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Nov 13, 2019 11:03 pm
by Alex238
Mhh it's very quiet in here.... :shock:
so I'm going to post this to see some activity... :)



I'm sorry for the delay, but better late than never. :oops:

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Nov 13, 2019 11:36 pm
by Captain J
Holy cow... This thread still lives!! Nicely done! Even firing animations are the same as original one. I certainly can't wait for The Axe one!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Dec 17, 2019 5:53 pm
by Alex238

Here's my version of the ss from the lost episodes, with new face, boots and hat. :D


and my version of the officer from the original game with more accurate hat & boots :)

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Jan 02, 2020 6:05 pm
by Alex238
Happy New Year!! :cheers:

New Stuff!


A more detailed DEMO sprite, and a table from the lost missions.

and...


the complete sheet of my improvement to the officer

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Jan 03, 2020 1:04 am
by jazzmaster9
Alex238 wrote:
Here's my version of the ss from the lost episodes, with new face, boots and hat. :D


The Lost episodes version of the SS should be taller in my opinion. (though maybe he is taller in your version and the hat is confusing me :P )
here's a comparison.
comparison.png
comparison.png (2.02 KiB) Viewed 439 times

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Jan 03, 2020 10:37 am
by Alex238
jazzmaster9 wrote:
Alex238 wrote:
Here's my version of the ss from the lost episodes, with new face, boots and hat. :D


The Lost episodes version of the SS should be taller in my opinion. (though maybe he is taller in your version and the hat is confusing me :P )
here's a comparison.
The attachment comparison.png is no longer available



He's more taller Indeed :lol:

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Jan 03, 2020 12:24 pm
by Captain J
Lost Levels SS is very impressive and distinctive counterpart, yeah. If I may make some suggestions, his neck should be a little bit short, his shoulders need more height, also need to be more linear.

And about his gun, i don't think that's a scope but an extra barrel attached to it. See StG44.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Jan 03, 2020 2:58 pm
by Alex238
Captain J wrote:Lost Levels SS is very impressive and distinctive counterpart, yeah. If I may make some suggestions, his neck should be a little bit short, his shoulders need more height, also need to be more linear.

And about his gun, i don't think that's a scope but an extra barrel attached to it. See StG44.


How about this :? I have my doubts.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Jan 03, 2020 10:43 pm
by Captain J
SSTLEOvN2.png
SSTLEOvN2.png (5.92 KiB) Viewed 372 times
Tried to fix it and make him look almost like the original counterpart. His gun more resembles StG44, shoulders are more higher and he's one pixel tall.

Now the style is more exaggerated and a bit cartoony. But honestly, i think ID Software and FormGen did a neat job to make Nazis look more intimidating, putting more beef into them.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sat Jan 11, 2020 11:10 pm
by Alex238
Captain J wrote:
SSTLEOvN2.png
Tried to fix it and make him look almost like the original counterpart. His gun more resembles StG44, shoulders are more higher and he's one pixel tall.

Now the style is more exaggerated and a bit cartoony. But honestly, i think ID Software and FormGen did a neat job to make Nazis look more intimidating, putting more beef into them.


Yep, that work's :lol:

right now, i've finished my DOS-style hitler, what do you think? :)