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Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 20, 2019 1:05 pm
by Ringman
Updated purple slimewall
Edit:
Added blood and dark versions

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 21, 2019 8:49 am
by Ringman
Here's the shaded blood version

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Thu Feb 21, 2019 1:27 pm
by CeeJay
Nice work, they translate to the Wolf 3d palette perfectly too. Be trying them out in-game soon.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Feb 22, 2019 8:59 pm
by DenisBelmondo
That looks super.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun Feb 24, 2019 7:26 am
by Gamma64
I quite like those turquoise rocket rotations! They fit in perfectly with the Mac atmosphere!!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sun Feb 24, 2019 10:36 pm
by JoeyTD
OTTOH0.png
OTTOH0.png (6.56 KiB) Viewed 508 times
FATFJ0.png
FATFJ0.png (8.51 KiB) Viewed 508 times

Here's the missing death frames for Fettgesicht and Giftmacher.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Feb 25, 2019 12:05 am
by Captain J
I guess they now all have correct and accurate death animations! Better than the old ones, no offence to clubey... Heh. Anyway Are those big-pixel blood effects are intentional? I know some MAC Wolf3d has some of 'em, but i'm not highly fond of it. And that's why i had to smooth all of it!

Nonetheless, great work there!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Feb 25, 2019 12:07 pm
by CeeJay
Great job. Now the only ones left with incomplete deaths are Schabbs and Barney Wilhelm.


However…

Giftmacher
Spoiler:


Fatface
Spoiler:


Their rocket launcher either needs to be added to the extra frame or removed from these existing frames. Plus they don't match very well, unless there is some other versions of these out there I'm not aware of.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Feb 25, 2019 3:39 pm
by JoeyTD
CeeJay wrote:Great job. Now the only ones left with incomplete deaths are Schabbs and Barney Wilhelm.
However…
Their rocket launcher either needs to be added to the extra frame or removed from these existing frames. Plus they don't match very well, unless there is some other versions of these out there I'm not aware of.


I have edited both of their last two death frames without their weapons. yea they was my earliest try at making that style.

As for the Barney missing death frame.

WOLFEN3DJUG.pk3 - SPRITES - ENEMIES - BOSS10

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Feb 25, 2019 6:57 pm
by Ringman
I updated schabbs die a little. I don't know what the main complaint is at this point. I re-read the posts, and there was an issue with his leg blood, but it sounds like everythng else is resolved, yes? So I redid his leg blood.

Also, I've been cleaning up the dog, but I don't have anything to post yet.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Feb 25, 2019 11:17 pm
by CeeJay
No to sound like a broken record but during his walking anim some of the smaller blood stains appear to jump around, switch places.

EDIT: Might not be too noticable in-game, however

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 26, 2019 12:52 am
by Captain J
CeeJay wrote:Great job. Now the only ones left with incomplete deaths are Schabbs and Barney Wilhelm.

Their rocket launcher either needs to be added to the extra frame or removed from these existing frames. Plus they don't match very well, unless there is some other versions of these out there I'm not aware of.
And Fatface should gain some weight to match with the current death animation of his, fyi! :P

Anyway yeah, can't wait for the Barnacle's Death animation with extra frame to happen.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 26, 2019 10:00 am
by Ringman
It's ok. Sorry if I sounded a bit hostile in my previous post.
I tried doing a bit more to it. The thing is, I think there needs to be a bit more splatter, and the color should probably be closer to schabbs actual blood colors in the pc version. Doing more splatter would make this much harder to animate though.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Feb 26, 2019 12:18 pm
by CeeJay
Ok, here is the complete animation

Image

The walking frames I believe are fine, however, some of the blood stains disappear/reappear when he's attacking.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Feb 27, 2019 8:18 am
by doomjedi
CeeJay wrote:
I don't remeber the author, I believe it was DoomJedi.


Yeah, me :) Old stuff, quite a nostalgy