Page 24 of 27

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sat Dec 08, 2018 12:03 am
by Captain J
Now his death animation looks fluid. And excellent to see you again! I guess we are now back on track? :D

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sat Dec 08, 2018 8:40 am
by Ringman
Maybe. I took a hiatus because I was working on a side-project that I was hoping to turn into a kickstarter, but I stopped that for now until I figure out what I'm actually trying to do, because I'm stuck in a recursive polish/fix loop, so I may need to pull in an outside moderator to keep me in check and get it done.
Also, I'm dealing with personal issues right now, trying to address a water system pressure problem, won't go into that.

But, its hard for me to work on this or any serious time-consuming projects without some kind of financial incentive. Not that I won't, but I'm a husband and have a 2 year old son, so everything becomes about money faster than you can expect. Financially we are stable, but you always need MORE money :P I will probably work on this more, but I'm may set up a patreon for donations.

Also, as a side-note, at work I've been doing a lot of machine learning stuff, so as an experiment I was trying to train a neural net on the wolf3d conversions. First tests weren't too bad, but results were still a little less than desirable. I had tested with only the bj sprites. Then I tried adding in the mutant sprites and, I think because of the overwhelming amount of mutant data, it heavily altered the results so that they were much worse. I'm thinking I'm probably going to need to train it on everything, and make sure they are all lined up. This would help because it would add in the extra folds and what not, and give better results than say waifu or something else that was trained on anime pictures.

Sorry about all the rambling, but sometimes its good t just dump.

Anyway, further things I'd like to do with this project in no particular order:

# clean up the dog
# add the rottweiller and the doberman
# do shooting, attacking, and damage rotations
# Do rotations of the bosses, fake hitler, possibly borrowing some from the wolf rotations that are out there (though no offense to the guy that did that work, which is excellent, I'll probably redo much of the walking animations as the angled ones are a bit stiff)
# Do lost episode enemies/bosses rotations
# put the best of everything together into a single package, and get them other palettes

far future:
#blake stone???

I won't necessarily do all of them myself as I've seen others working on things, but I think bitbucket is too foreign of a resource to keep using that for submissions, so I may put together some other site just for this. I want something like realm667 for this project.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sat Dec 08, 2018 10:21 am
by Captain J
I see... That's very interesting to hear! Regardless, i'm glad you're back on track, while learning something that you haven't! I hope everything goes alright and quick for ya. You'll need it! Also Congratulations for being a proud father of the family! And yeah, i get the money crisis as well. It's very tormenting when you don't have a job just because it's somewhat very hard to find... But i do believe in ya. You're doing great!

... And Blake Stone, you say? BLOODY BRILLIANT! I just can't wait until it's about to begin- :D

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Sat Dec 08, 2018 9:56 pm
by JoeyTD
Ringman wrote:and the missing schabbs death frame

I also added his pocket back in

I love you

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Dec 10, 2018 4:54 am
by Ringman
Here's a rough in progress version of the angel of death at an angle. I figured he'd be the hardest so might as well get him out of the way.

The more I've studied him the more he is starting to look like a demonic red flying monkey.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Dec 10, 2018 5:05 am
by Captain J
Not bad. Not bad at all! And i see you're using Heretic's Weredragon sprite as a base, hmm? Because i can see that!

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Dec 10, 2018 6:37 am
by Ringman
As a start yes, but the final version will probably be pretty different. I figured it was a good base to start with, though I'm on a hunt for a better one.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Dec 12, 2018 6:38 am
by Fox666
Reactor wrote:I never understood why the targeting scout was left out of the Death Knight's hi-res Mac sprite. Sure it's not a must-have, but nevertheless, it made the Death Knight look even mode badass.

"TOD IST MEIN LEBEN!!!"

The Jaguar version only had 2 walking frames, and the other 2 were mirrored, so both sides had to be identical. Some sprites are still mirrored in the Mac version, like the Hans Grosse.

CeeJay wrote:Yea, but Trans looks a little "palette-raped".

[imgur]https://imgur.com/o40sUdE.png[/imgur]
Something like this. Though it still don't look quite right to me.

I would recommend changing the palette, not doing it for every sprite.

Ringman wrote:Yeah, I know its been AGES since I posted on this, but I actually got around to finishing the bj running sprites.

[imgur]https://imgur.com/DBKC3Or.png[/imgur]

BJ's face in the sprite is the same as the SS soldiers, so I suggest re-using it on the Mac sprites too.

Ringman wrote:and the missing schabbs death frame

I also added his pocket back in

[imgur]https://imgur.com/RN7WOsm.gif[/imgur]

The blood looks a bit low-quality. Can you post the layers separated?

Ringman wrote:Here's a rough in progress version of the angel of death at an angle. I figured he'd be the hardest so might as well get him out of the way.

The more I've studied him the more he is starting to look like a demonic red flying monkey.

[imgur]https://imgur.com/S8rJ9ON.gif[/imgur]

Good job on the pose. But I think you will have to break the 128x128 limit because of the curved instance plus tail.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Wed Dec 12, 2018 3:10 pm
by Ringman
Agreed about schabbs. I recently saw the blood on his coat in action, and its a bit jumpy, so I'll probably go back and redo it. Or did you mean the blood in the death sprite? The blood in the death sprite animates just fine, in my opinion, but I could make the one on the knee geyser up a bit.

As for the BJ face being the same as the ss comment, I'm not sure what you mean. Do you mean that in the pc one that the ss's face looks like BJ's face and I should use this BJ face for the SS instead of the face that was actually used for the Mac version, or the other way around? Personally I don't think BJs face looks anything like the SS's in the mac version, but I can certainly see similarities in the PC version.

How does this look for schabb's walking animation? I cleaned up the blood spazzing a bit.
schabbs.gif
schabbs.gif (15.62 KiB) Viewed 652 times


And heres the death animation in case that was your concern
schabbsdie.gif
schabbsdie.gif (14.82 KiB) Viewed 652 times

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Dec 14, 2018 12:49 pm
by Fox666
I meant both, the blood on the shirt and the death frames. Plenty of the sprites in the Mac version have obviously unfinished dying sprites (i.e. Hitler), but the good ones have a slightly different style.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Fri Dec 14, 2018 1:10 pm
by Ringman
Sounds fair. What changes do you suggest? And do his walking frames look ok now?

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Mon Dec 17, 2018 9:04 am
by Fox666
The style of the blood on the shirt should match the bloody walls. They aren't far off, but there are some smaller particles.

[imgur]https://i.imgur.com/lcOSyQA.png[/imgur]

For the dying frames, these are a good reference:

[imgur]https://i.imgur.com/1hMqArb.png[/imgur]

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Dec 18, 2018 11:10 am
by Ringman
Which frames in the death animation are problematic? The one I added, or Id's original frames? I'm hesitant to redo all of ids death frames for an animation that only lasts a few seconds. Even if it gets shown twice with the death cam, unless people really think the blood is that bad looking. To be honest, I think the hitler death frames need to be cleaned up more than Schabbs, as they barely did anything but resize them.
I can add more splatter to the lab coat, but it could make it harder to prevent "jitteriness".

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Dec 18, 2018 1:57 pm
by DenisBelmondo
Image

how's dis

as an added bonus:

Image

i'm redoing the purple stone walls i did two years ago. just have to add shit slime.

Re: [WIP] Wolfenstein 3D HQ Sprites

PostPosted: Tue Dec 18, 2018 11:36 pm
by Captain J
Eeeeey feels so much great to see you here, Denis! And that grey-colored stone texture looks promising. Now it doesn't look like Fictional-Space-Nazi-Artifact anymore!