[WIP] Wolfenstein 3D HQ Sprites

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Re: [WIP] Wolf3Dx2

Postby Captain J » Tue Jul 19, 2016 10:12 am

Plus, i'm not big fan of tackling but High quality enemy, item and weapon sprites of Wolf3d are already exists and it have been made from many years ago. Mac version of the wolf3d has them.

Although the project of yours could be actually intended to be different than Mac version and mac version didn't had rotations for every enemies, but keep up the good work, good sir!
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Re: [WIP] Wolf3Dx2

Postby TheMightyHeracross » Tue Jul 19, 2016 10:37 am

Tormentor667 wrote:Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...


Why do you care? Is the project hurting you in any way, or are you just deciding to be a jerk and discouraging someone from working on their project for no reason?

Besides, Wolf sprites are fewer and simpler than Doom's, so it should be perfectly possible.

Captain J wrote:Plus, i'm not big fan of tackling but High quality enemy, item and weapon sprites of Wolf3d are already exists and it have been made from many years ago. Mac version of the wolf3d has them.


I'm pretty sure everyone knows about the Mac sprites, as well as the fact that they have no rotations. Which is probably why he's making this.

I think the project is looking great, and don't let people convince you quit.
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Re: [WIP] Wolf3Dx2

Postby Tormentor667 » Tue Jul 19, 2016 11:04 am

TheMightyHeracross wrote:Why do you care? Is the project hurting you in any way, or are you just deciding to be a jerk and discouraging someone from working on their project for no reason?

Because I think instead of having 3-4 threads of the same goal, why not uniting forces and actually finishing one of them after each other as a group effort?
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Re: [WIP] Wolf3Dx2

Postby TheMightyHeracross » Tue Jul 19, 2016 1:44 pm

Except there's only 1 other high res Wolf-related project, which was focused on textures, and not sprites like this project?
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Re: [WIP] Wolf3Dx2

Postby Nevander » Tue Jul 19, 2016 1:46 pm

Tormentor667 wrote:It's not that there is one single case something like a 2x sprites project has ever been finished...

All the person needs to do is be determined enough to want to finish it. If I knew how to do this 2x stuff then I would do it myself.
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Re: [WIP] Wolf3Dx2

Postby Wiw » Tue Jul 19, 2016 1:50 pm

He does have a point; a group effort would be more likely to finish the thing.
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Re: [WIP] Wolf3Dx2

Postby TheMightyHeracross » Tue Jul 19, 2016 1:56 pm

I don't know where he pulled out that uniting forces idea, because that is not what he said before. His first post was basically "ugh another hd thread why even bother starting it in the first place you won't finish it" along with a dumb meme reaction pic. Not to mention, like I said, this seems to be the first HD Wolf sprites thread on the forum.
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Re: [WIP] Wolf3Dx2

Postby edgymemester » Tue Jul 19, 2016 2:05 pm

Good luck.
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Re: [WIP] Wolf3Dx2

Postby Tormentor667 » Tue Jul 19, 2016 2:39 pm

Maybe I went a bit oveboard so excuse me for that - but my point stands. This will be never finished, just as the other threads with a similar ambitious plan
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Re: [WIP] Wolf3Dx2

Postby NeuralStunner » Tue Jul 19, 2016 7:04 pm

That is still needlessly pessimistic. If this project actually doesn't go anywhere, it'll fall down the forum and nobody will have to worry about it any more. There's nothing to be gained by doomsaying, unless you're actively trying to shut down a project you don't like for some reason. :?
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Re: [WIP] Wolf3Dx2

Postby Tormentor667 » Wed Jul 20, 2016 1:14 am

Well, it's my opinion that this kind of project is simply a pie in the sky. And I think it's also an important feedback for newcomers to let them know that there are already various similar projects which failed because of demanding too much from a single modder.

Sure, I could have said "This looks awesome, keep goin'" but it's simply not what I think. Feedback is a two-sided coin. The only thing I already admitted: Instead of facepalming, I could have already explained myself better in the first reply - I promise improvement in the future :)
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Re: [WIP] Wolf3Dx2

Postby UnTrustable » Wed Jul 20, 2016 2:16 am

Keep up the good stuff.
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Re: [WIP] Wolf3Dx2

Postby Velaron » Mon Aug 22, 2016 3:21 am

Sorry, I am too lazy.
WBLUA2.PNG


And also busy, now it seems like I have some free time.

Edit:
WBLUA3.PNG
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Re: [WIP] Wolf3Dx2

Postby Ringman » Tue Sep 06, 2016 10:19 am

Nice idea! Here's the dog:
HDWolf3DDog.png
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Re: [WIP] Wolf3Dx2

Postby Captain J » Tue Sep 06, 2016 10:51 am

Holy sweet barks, those are some really excellent mac dog rotations!! Really weldone!

So... are you going to work on the other sprites also?
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