[WIP] Wolfenstein 3D HQ Sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

Nice work. Is the head/face the only difference?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Eyup, his head looks different and ID-ish now! Good work.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Thanks to both!! :o
CeeJay wrote:Is the head/face the only difference?

Well, Hitler and MechaHitler doesn't have any changes, but the fake Hitler is more detailed in all his frames

Right now i'm working in the SNES Hitler (Staatmeister) death frames :P
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

Somebody already did a SNES-style death for Hitler. One enemy that does still need work is Dr. Schabbs, his blood splatter shifts around between frames. Also, the dogs rotational frames are still a little iffy in places.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

CeeJay wrote:Somebody already did a SNES-style death for Hitler.
Do you mean this one? :lol:



i prefer my new version :wink:
although I couldn't give an adequate brown color. :?


CeeJay wrote:One enemy that does still need work is Dr. Schabbs, his blood splatter shifts around between frames. Also, the dogs rotational frames are still a little iffy in places.
Right now i'm giving some touches to some sprites, among them are Dr. Schabbs and the dog

Also, i added the last death frame of Hitler. 8 death frames in total.

CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

One thing I noticed upon closer inspection is that they don't translate too well to the Wolf3d palette, either PC or Mac. The Hitler sheet uses 513 colours, far beyond the 256 colour limit of a palette. For a DOOM mod this probably wouldn't be too much of an issue, but ECWolf is still limited to a 256 colour palette (the original PC Wolf3D one I believe).
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

CeeJay wrote:One thing I noticed upon closer inspection is that they don't translate too well to the Wolf3d palette, either PC or Mac. The Hitler sheet uses 513 colours, far beyond the 256 colour limit of a palette. For a DOOM mod this probably wouldn't be too much of an issue, but ECWolf is still limited to a 256 colour palette (the original PC Wolf3D one I believe).
In fact, these are intended for a Doom mod that am working on. :lol:
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

I actually started to fix up the dog a tiny bit, but I haven't had the motivation. Also, good references of running dogs at the right angle and pose, would help, and I've looked but haven't found anything I was particularly happy with.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

Perhaps the dog Nash made could be a good reference point: viewtopic.php?f=37&t=66793 I don't know.
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

Yeah here's the schabbs with fixed blood splatters while walking, attacking, etc.
Attachments
schabbs.gif
schabbs.gif (33.55 KiB) Viewed 1467 times
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

Here's what I had started on the dog touchup. I was redoing the head and shading on most of it, as well as detailing the feet and cleaning up some blobby parts. I hadn't done much with the back frames just yet.
Attachments
dogHD2.png
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Ringman »

and deathcam
Attachments
deaha0.png
deaha0.png (17.47 KiB) Viewed 1446 times
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Wonderful work!! Now that's a good doggy.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by CeeJay »

Naw, that looks like a bad dog :D
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Finally, after a week of hard work, i've finished my second version of the SNES-style death for Hitler. :)


Staatmeister is in there too..

I only need someone that can help me putting it on the wolf 3d Color palette :?
Anyone who can help me with that? please
Post Reply

Return to “Resources”