[WIP] Wolfenstein 3D HQ Sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
JoeyTD
Posts: 860
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by JoeyTD »

RatHD.png
Sprites by ringman whom I've commissioned to make that rat for my wolfenstein 3D mod
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Oh yeah!! That Bloody Rat! Brings back memories playing SNES Wolf 3D. Censored Features were a joke, except Hitler's Alternative Death Animation and this Custom Drawn Rat Sprite.
User avatar
JoeyTD
Posts: 860
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by JoeyTD »

last two objects sprites.
Demo and Deathcam!
Attachments
demoa0.png
demoa0.png (20.67 KiB) Viewed 2480 times
deaha0.png
deaha0.png (21.58 KiB) Viewed 2480 times
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Demo one looks nice. But i'm afraid DeathCam looks a lot blurry. But nice work!
User avatar
doomcooker
Posts: 11
Joined: Sat Nov 11, 2017 6:07 pm
Location: Palito, Venezuela.

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by doomcooker »

Oh my god, I just read all the entire post and I can barely believe that this project exists, I'm doing some custom sprites that I will blend to 128px, I want to help you guys!
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Mhh it's very quiet in here.... :shock:
so I'm going to post this to see some activity... :)



I'm sorry for the delay, but better late than never. :oops:
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Holy cow... This thread still lives!! Nicely done! Even firing animations are the same as original one. I certainly can't wait for The Axe one!
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »


Here's my version of the ss from the lost episodes, with new face, boots and hat. :D


and my version of the officer from the original game with more accurate hat & boots :)
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Happy New Year!! :cheers:

New Stuff!


A more detailed DEMO sprite, and a table from the lost missions.

and...


the complete sheet of my improvement to the officer
User avatar
jazzmaster9
Posts: 862
Joined: Wed Apr 18, 2012 11:37 pm
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by jazzmaster9 »

Alex238 wrote:
Here's my version of the ss from the lost episodes, with new face, boots and hat. :D
The Lost episodes version of the SS should be taller in my opinion. (though maybe he is taller in your version and the hat is confusing me :P )
here's a comparison.
comparison.png
comparison.png (2.02 KiB) Viewed 1916 times
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

jazzmaster9 wrote:
Alex238 wrote:
Here's my version of the ss from the lost episodes, with new face, boots and hat. :D
The Lost episodes version of the SS should be taller in my opinion. (though maybe he is taller in your version and the hat is confusing me :P )
here's a comparison.
The attachment comparison.png is no longer available

He's more taller Indeed :lol:
Attachments
Comparison.png
Comparison.png (14.21 KiB) Viewed 1901 times
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

Lost Levels SS is very impressive and distinctive counterpart, yeah. If I may make some suggestions, his neck should be a little bit short, his shoulders need more height, also need to be more linear.

And about his gun, i don't think that's a scope but an extra barrel attached to it. See StG44.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Captain J wrote:Lost Levels SS is very impressive and distinctive counterpart, yeah. If I may make some suggestions, his neck should be a little bit short, his shoulders need more height, also need to be more linear.

And about his gun, i don't think that's a scope but an extra barrel attached to it. See StG44.
How about this :? I have my doubts.
Attachments
SSTLEOvN.png
SSTLEOvN.png (9.5 KiB) Viewed 1876 times
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Captain J »

SSTLEOvN2.png
SSTLEOvN2.png (5.92 KiB) Viewed 1849 times
Tried to fix it and make him look almost like the original counterpart. His gun more resembles StG44, shoulders are more higher and he's one pixel tall.

Now the style is more exaggerated and a bit cartoony. But honestly, i think ID Software and FormGen did a neat job to make Nazis look more intimidating, putting more beef into them.
User avatar
Alex238
Posts: 48
Joined: Sun May 07, 2017 12:10 pm
Location: Mexico

Re: [WIP] Wolfenstein 3D HQ Sprites

Post by Alex238 »

Captain J wrote:
SSTLEOvN2.png
Tried to fix it and make him look almost like the original counterpart. His gun more resembles StG44, shoulders are more higher and he's one pixel tall.

Now the style is more exaggerated and a bit cartoony. But honestly, i think ID Software and FormGen did a neat job to make Nazis look more intimidating, putting more beef into them.
Yep, that work's :lol:

right now, i've finished my DOS-style hitler, what do you think? :)
Post Reply

Return to “Resources”