[WIP] Wolfenstein 3D HQ Sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby SomeOtherDoomGuy » Mon Oct 16, 2017 9:17 am

These look awesome! I don't care what anyone says about it not being worth it to do higher res sprites and them never being completed. No one will finish one unless someone starts it. Keep it up! I have some experience with blender and texturing and rendering sprites. So if you need some help in that arena feel free to message me and tell me more about your process. Cheers!
SomeOtherDoomGuy
Every sprite or texture I post here is COMPLETELY free to use.
 
Joined: 22 Sep 2017
Location: North Florida
Discord: SomeOtherDoomGuy#7217

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Alex238 » Mon Oct 16, 2017 4:11 pm

Thanks :thumb:
Alex238
 
Joined: 07 May 2017

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Gamma64 » Wed Oct 18, 2017 2:15 pm

Thanks from all of us!
User avatar
Gamma64
It's pronounced "Sigma64"
 
Joined: 26 Nov 2016
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby LkMax » Sat Dec 23, 2017 7:51 am

Hi.
I said somewhere that I planned to release something by the end of septemper IIRC... well, that obviously didn't happen, for a few reasons.
Since I'm not sure I'll ever get back to this project, I decided to release the mod with whatever I've already done at this point.

You can find more details here:
viewtopic.php?f=4&t=51005

I know a lot of areas could have improvements but it'll have to do (still much better than the vanilla games IMO).
User avatar
LkMax
 
Joined: 10 Aug 2012

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby LkMax » Sat Dec 23, 2017 12:12 pm

Some sprites made for the mods (except for the MP40, Chaingun, non-throwed knife and flamethrower, everything else is new since my last sprite releases, including the thinner "luger").
More can be found on the link from my previous post, you'll just have to open the PK3 files.

Image

OBS: The kar98 sprite was based on [this] image by DennisBelmondo.
User avatar
LkMax
 
Joined: 10 Aug 2012

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Gamma64 » Sun Dec 24, 2017 10:35 am

Great Coffee Break sprites! You might want to increase the border size on the KAR98 sprite, or lower the arm, as the corner of the border cuts off the arm a bit. Other than, that, awesome!
User avatar
Gamma64
It's pronounced "Sigma64"
 
Joined: 26 Nov 2016
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby Captain J » Sun Dec 24, 2017 11:57 am

Hooooly crud those are excellent improvements!! Excellent work!... Although that MG34's drum magazine looks way too bright!

EDIT: Darn it, darn it. I mean MG34.
Last edited by Captain J on Tue Dec 26, 2017 5:06 am, edited 1 time in total.
User avatar
Captain J
Oh... Oh hi!
 
Joined: 02 Oct 2012
Location: Urban Clustermess
Discord: DiscussJ#3128

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby LkMax » Mon Dec 25, 2017 7:44 pm

Gamma64 wrote:Great Coffee Break sprites! You might want to increase the border size on the KAR98 sprite, or lower the arm, as the corner of the border cuts off the arm a bit. Other than, that, awesome!

Yes, I'm aware of that. Problem is, it was starting to get too wide and I animated it manually with code on ECWolf, thus, if I changed the sprite width I would have to align all the animation again for the Kar, so I went the lazy way and just lowered the sprite y-axis in-game. :-p

Captain J wrote:Hooooly crud those are excellent improvements!! Excellent work!...

Thanks, these frankensprites were hard to do right, but I'm mostly happy with them.
I didn't like how the MG34-like gun ended looking a bit small, similar to a M249, but eh, it's not supposed to look realistic anyway. ¯\_(ツ)_/¯

Captain J wrote:Although that MG40's drum magazine looks way too bright!

Ummm... ye, Maybe...
User avatar
LkMax
 
Joined: 10 Aug 2012

Re: [WIP] Wolfenstein 3D HQ Sprites

Postby jazzmaster9 » Tue Dec 26, 2017 1:43 am

Thats a great looking MG 34 you have there :)
Nice Work
User avatar
jazzmaster9
I wish you good luck and happy hunting.
 
Joined: 19 Apr 2012

Previous

Return to Resources

Who is online

Users browsing this forum: angrymerc29 and 2 guests