[WIP] Wolfenstein 3D HQ Sprites

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

[WIP] Wolfenstein 3D HQ Sprites

Postby Mars873 » Fri Jul 15, 2016 10:17 am


Image
Image
Spoiler: Progress

Contributors:
Ringman
Pallin
Doomjedi
Cjay
CaptainJ
LkMax
Dunya
DenisBelmondo

Bitbucket Repository - for pics
Last edited by Mars873 on Wed Oct 05, 2016 6:25 am, edited 20 times in total.
User avatar
Mars873
here come dat boi
 
Joined: 27 Dec 2013
Discord: Mars873#7356

Re: [WIP] Wolf3Dx2

Postby GAA1992 » Fri Jul 15, 2016 10:21 am

Jesus zombie christ, that's beautiful! Excellent work!
User avatar
GAA1992
Demons are a disease. I am the cure.
 
Joined: 04 Jun 2015
Location: Killing spiders.

Re: [WIP] Wolf3Dx2

Postby Dunya » Fri Jul 15, 2016 10:41 am

nice work
User avatar
Dunya
 
Joined: 15 Jul 2016

Re: [WIP] Wolf3Dx2

Postby Mars873 » Fri Jul 15, 2016 10:47 am

GAA1992 wrote:Jesus zombie christ, that's beautiful! Excellent work!


Thanks. Gonna make some more later.
User avatar
Mars873
here come dat boi
 
Joined: 27 Dec 2013
Discord: Mars873#7356

Re: [WIP] Wolf3Dx2

Postby ZioMcCall » Fri Jul 15, 2016 10:50 am

We always need good spriters.
User avatar
ZioMcCall
I hate blackouts!
 
Joined: 05 Dec 2014
Location: Senigallia,Italy

Re: [WIP] Wolf3Dx2

Postby Mars873 » Fri Jul 15, 2016 10:56 am

If you wan't to help, I will accept it. That's going to take a while for me alone.
User avatar
Mars873
here come dat boi
 
Joined: 27 Dec 2013
Discord: Mars873#7356

Re: [WIP] Wolf3Dx2

Postby Dunya » Fri Jul 15, 2016 10:58 am

Mars873 wrote:If you wan't to help, I will accept it. That's going to take a while for me alone.

how can i help you?
User avatar
Dunya
 
Joined: 15 Jul 2016

Re: [WIP] Wolf3Dx2

Postby DartPower » Fri Jul 15, 2016 11:24 am

Oh, this really good
User avatar
DartPower
 
Joined: 19 Apr 2013

Re: [WIP] Wolf3Dx2

Postby Mars873 » Fri Jul 15, 2016 12:57 pm

Dunya wrote:how can i help you?

You could try drawing some sprites or adding extra details.
User avatar
Mars873
here come dat boi
 
Joined: 27 Dec 2013
Discord: Mars873#7356

Re: [WIP] Wolf3Dx2

Postby ElMapache96 » Mon Jul 18, 2016 9:57 pm

Will the sprites be like those the version for Mac?
ElMapache96
 
Joined: 29 Feb 2016

Re: [WIP] Wolf3Dx2

Postby Nevander » Tue Jul 19, 2016 3:05 am

I'd prefer that they stay like PC Wolfenstein, except larger and better detail.
User avatar
Nevander
The Doomslayer
 
Joined: 06 Jan 2014
Location: United States

Re: [WIP] Wolf3Dx2

Postby Tormentor667 » Tue Jul 19, 2016 5:18 am

Why?!
Image
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...

Scaled the image down. -Mod
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [WIP] Wolf3Dx2

Postby RaveYard » Tue Jul 19, 2016 6:19 am

Tormentor667 wrote:Why?!
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...

True, but perhaps one day... :?

Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.
RaveYard
 
Joined: 12 Apr 2013

Re: [WIP] Wolf3Dx2

Postby koopanique » Tue Jul 19, 2016 7:12 am

RaveYard wrote:
Tormentor667 wrote:Why?!
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.


That's something I love doing, and I use for one of my current projects:

Image Image Image Image Image

Etc....
koopanique
 
Joined: 30 Jul 2015
Location: Death Star

Re: [WIP] Wolf3Dx2

Postby Rachael » Tue Jul 19, 2016 8:45 am

RaveYard wrote:True, but perhaps one day... :?

Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.


Why would you even care how it is done? Maybe someone wants to do it the "old" way. Let them.

Also, not everyone is proficient in 3D modeling. The average person who opens Blender is going to close it right away and uninstall and never look at it again. There's way too many buttons and gizmos and way too many keyboard shortcuts you have to memorize. Even *I* am not proficient with Blender, yet, and I know enough about 3D modelling that I could do it, myself. But I have never grown comfortable with Blender - I have always used things like OpenSIM and Cinema 4D.

Sure - you could use one of the many alternatives available but most of them require money and not everyone is ready to drop a grand just for Doom modeling.

In the end, art isn't what tools you use or how many shortcuts you take. It's nothing more than doing something you enjoy the way you want to do it.
User avatar
Rachael
 
Joined: 13 Jan 2004

Next

Return to Resources

Who is online

Users browsing this forum: Google [Bot] and 1 guest