Update: brought back to life wooo.
also dropbox throwing away its public sharing option broke everything in this thread earlier, so friggin dumb. but now things are fixed and made a new section consisting of couple of snapshot weapons, and surely some more to come.
Thanks Xaser for providing mirror links for stuff that was gone
Years ago i was making bunch of maps which ended up having tons of custom content, the maps naturally stuck in timewarp and left piles of crap to figure out any use for.
Figured why not try post some here then, after tweaking and spending lot of time figuring out how to "credit" the old mishmash of things, would been sorta dumb just throw them away tho.
Also made bunch of new stuff too, some are snaps and rips done in testing sense.
Your obviously free to edit, post-process and mangle this stuff anyway u want and without actual need to ask me permission for it, but ill guess credit me as RNG Breadbag then.
Some needless fragments of info:
-Pretty obvious: The old "doomy" sprites (and some new) have edited stuff out from the classic IPs such as: Doom (duh), ROTT, Hacx, Doom 64, Duke 3D, Blake Stone, Powerslave, Necrodome (maybe) and Dark Forces.
just cant be arsed to list every game and developer on each sprite to avoid awful clutter, atleast yet. unless thats still absolutely necessary but havent really catched up on that for some reason, i can correct later.
-Most of these (if not all) are designed for opengl insted of using color palette
-Some new stuff is still left 24-bit
Weapons
Spoiler:
New Snapshot Weapons WIP
Spoiler:
Old Snapshot Weapons of varying success
Spoiler:Monsters (heavily WIP), also realized i ran into limit with spoiler tags in this point
Birdimp: pretty pissed off imp
http://static.angryscience.net/pub/host ... irdimp.zip
Cacobald: cant remember what i wrote about this earlier but i guess pretty asshole caco lol. both of these include custom sounds and projectiles.
http://static.angryscience.net/pub/host ... cobald.zip
Props and misc.
Spoiler:enjoy lol