[RESOURCE] Scrapyard II

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breadbagfly
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[RESOURCE] Scrapyard II

Post by breadbagfly »

Image

Update: brought back to life wooo.
also dropbox throwing away its public sharing option broke everything in this thread earlier, so friggin dumb. but now things are fixed and made a new section consisting of couple of snapshot weapons, and surely some more to come.
Thanks Xaser for providing mirror links for stuff that was gone

Years ago i was making bunch of maps which ended up having tons of custom content, the maps naturally stuck in timewarp and left piles of crap to figure out any use for.
Figured why not try post some here then, after tweaking and spending lot of time figuring out how to "credit" the old mishmash of things, would been sorta dumb just throw them away tho.
Also made bunch of new stuff too, some are snaps and rips done in testing sense.

Your obviously free to edit, post-process and mangle this stuff anyway u want and without actual need to ask me permission for it, but ill guess credit me as RNG Breadbag then.

Some needless fragments of info:

-Pretty obvious: The old "doomy" sprites (and some new) have edited stuff out from the classic IPs such as: Doom (duh), ROTT, Hacx, Doom 64, Duke 3D, Blake Stone, Powerslave, Necrodome (maybe) and Dark Forces.
just cant be arsed to list every game and developer on each sprite to avoid awful clutter, atleast yet. unless thats still absolutely necessary but havent really catched up on that for some reason, i can correct later.

-Most of these (if not all) are designed for opengl insted of using color palette

-Some new stuff is still left 24-bit

Image
Weapons
Spoiler:
Image
New Snapshot Weapons WIP
Spoiler:
Image
Old Snapshot Weapons of varying success
Spoiler:
Monsters (heavily WIP), also realized i ran into limit with spoiler tags in this point

Birdimp: pretty pissed off imp
Image
http://static.angryscience.net/pub/host ... irdimp.zip

Cacobald: cant remember what i wrote about this earlier but i guess pretty asshole caco lol. both of these include custom sounds and projectiles.
Image
http://static.angryscience.net/pub/host ... cobald.zip


Image
Props and misc.
Spoiler:
enjoy lol
Last edited by breadbagfly on Fri Apr 14, 2017 4:40 am, edited 24 times in total.
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TiberiumSoul
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by TiberiumSoul »

can i get that angled pistol from the creepy looking pale red screenshot?
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by wildweasel »

Damn, that Sten looks amazing. I might have to find a use for it somewhere.
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NullWire
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by NullWire »

Please make a creepy archvile with you style, PLEASE! THIS IS MAGNIFICENT
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breadbagfly
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by breadbagfly »

oh right, posted that pistol in the list and download.
all the stuff on that map has blood hands instead, but this one should be pretty easy to edit.

and lol, would be neat to try some new monster sprites again. most probably next id try to rig some model for dat purpose with curvy 2 if that doesnt turn out being poop at that aspect
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Almonds
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by Almonds »

Just lemme say how much I absolutely love each and every single one of your weapon sprites I want to rub them all over my face until it becomes numb.

In all seriousness though, I do find their designs pretty intriguing. Don't know if it's just me here, but they give off a certain Classic-Doomish vibe more akin to the designs of the alpha weapons particularly with their beefy contexture and busy saddle parts and so. The silver finish on most of them does a lot too, and those WWII-era SMGS are sexy as heck. Give off a lot of character and really scream this is a Heavy and loud as fuck weapon to me.

Pretty effin' gorgeous.
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by TiberiumSoul »

i'd actually like to try the map out now that i look at it that looks fucking terrifying thanks btw
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by zrrion the insect »

This stuff looks super cool!
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by chronoteeth »

curious, what are the maps?
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by HavoX »

Those monsters would come in handy if they were finished...
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by Snarboo »

Any chance you could post the rifle graphics from the third screenshot up top?

As others have said, these are really good. I'd love to see your process for how you go about ripping and cleaning these up!
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Slax
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by Slax »

Dare I request a Kalashnikov in this wonderful gritty style?
I do!
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Sgt. Shivers
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by Sgt. Shivers »

Jeez, these are friggin' excellent sprites! I really like your style!
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Doomguy5th
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Re: [RESOURCE] Scrapyard of unfinished map sprites and new g

Post by Doomguy5th »

breadbagfly wrote:Image
So tempted to use and make a reload animation out of this thing... It looks really well done!
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breadbagfly
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Re: [RESOURCE] yesh wall of quotes

Post by breadbagfly »

edit: added gunz from the ever brown canyon thing birdfaces

HavoX wrote:Those monsters would come in handy if they were finished...
oh yea they are pretty much finished, meant the list itself which is still stub. totally wasnt confusing at all
chronoteeth wrote:curious, what are the maps?
the thing on left is called Birdfaces, its sum huge canyon map which i ended up doing whole bunch of custom crap in it later on, and then sorta got bored of the thing cus my long time motivation is widely known to be absolutely terrible. actually one of my first maps too if i recall

middle one is Bacillus City, actually tempted to continue that crap. its not a horror map or whatever but instead short shitfest where enemies, trees or even ur guns are alive or atleast biologically inconsistent

thing on the right is some moonbase map wher despite the custom stuff i ran out of ideas after the outside area lol
Snarboo wrote:Any chance you could post the rifle graphics from the third screenshot up top?
i might post the weapons from that map a bit later, as in like with original decorates. stuff still just need fixing and less dumb names.
Slax wrote:Dare I request a Kalashnikov in this wonderful gritty style?
I do!
hell id wanna try
Almonds wrote:Give off a lot of character and really scream this is a Heavy and loud as fuck weapon to me.
mm just how i like it too
Last edited by breadbagfly on Wed Jun 29, 2016 2:26 pm, edited 1 time in total.
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