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Re: [Sprites] Weapon hand templates

PostPosted: Thu Sep 10, 2015 9:10 pm
by enderkevin13
hands = feels

Re: [Sprites] Weapon hand templates

PostPosted: Mon Sep 28, 2015 12:14 pm
by torridgristle
Fixed the direction of the arm hair.

Re: [Sprites] Weapon hand templates

PostPosted: Mon Sep 28, 2015 3:56 pm
by enderkevin13
torridGristle wrote:Fixed the direction of the arm hair.

good job m9








now just add the feels. ;)

Re: [Sprites] Weapon hand templates

PostPosted: Fri Oct 02, 2015 8:30 pm
by Captain Awesome
Oberron wrote:To Captain Awesome: These were all done by Hipnotix, known for making Deer Avenger.

Yes, but they're just poor edits of existing Duke Nukem 3D assets.

Re: [Sprites] Weapon hand templates

PostPosted: Tue Oct 06, 2015 11:14 am
by Oberron
Looking to rip some FPS hands from Lithtech engine games. Non-Jupiter EX games and Terrawars
(Jupiter engine) are not allowed. Nearly all of them from 1998 to 2002. also, budget games are not allowed too. Only Monolith and other known developers are allowed.

Re: [Sprites] Weapon hand templates

PostPosted: Tue Oct 06, 2015 11:22 am
by wildweasel
Well then, go take some screenshots.

Re: [Sprites] Weapon hand templates

PostPosted: Thu Oct 15, 2015 7:07 am
by Oberron
Trying to rip them hudless. I attempt to rip Sniper POV's hands (in-game Rence.dtx). Does Lithskinner actually exist?

Re: [Sprites] Weapon hand templates

PostPosted: Thu Oct 15, 2015 11:17 am
by wildweasel
Figure out if your game has an option to disable the HUD, whether from an in-game option or a console command. If it doesn't, well, that's just one more thing you're going to have to Photoshop out.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Oct 16, 2015 5:17 am
by Oberron
Thanks in advance. Well, I'll try the hard way. Sniper obviously crashes when capturing a screenshot via Fraps. Going to ask Reactor to do it. And Weasel, Sniper DOES NOT have a way to disable HUD, sadly. Only it occurs when you unequip your weapon.

Re: [Sprites] Weapon hand templates

PostPosted: Sun Oct 25, 2015 10:12 pm
by Doomguy5th
Sergeant Mark IV's modified Aliens CM muzzle flashes. These are pretty useful for making some weapons, but it's your choice if you want to use them.

Image

Also to stay on topic, he also gave me a Brutal Doomguy hand template, so I decided to upload it here too (even though it's simple enough to go on PDN, select the pixels you need, set the saturation all the way down, set the brightness to -65, and done).

Image

Re: [Sprites] Weapon hand templates

PostPosted: Wed Oct 28, 2015 11:12 am
by Slax
Kudos on the Brutal hands.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Nov 06, 2015 12:35 pm
by Oberron
OK, looking for a program that could view the lithtech engine models.

Re: [Sprites] Weapon hand templates

PostPosted: Sun Jan 10, 2016 11:01 pm
by NullWire
- download/file.php?id=18426
- download/file.php?id=18425
- download/file.php?id=18424 <-----

Author: ¨Tomicapo¨

Actually the gun is a combination of the Demon tech rifle, with parts of the Brutal Doom version 20b/18 plasma gun.
And this ones are not finished yet.

The third one is the chosen from the mod. And I really need help from some weapon designer/creator to finish it
[Because I don't know how to create guns]

The things needed here is:
-Create the item for the gun.
-Make a fire animation for the gun. (The secondary fire is the same of the original bd 20b plasma gun)
-Create the dual wield sprites and the recharge animation with the black glooves.

And if you can fix some issues in the gun

Please guys I really need help for this :
¿Can someone help me to complete the sprite ¨set¨? Please

Re: [Sprites] Weapon hand templates

PostPosted: Sun Jan 10, 2016 11:04 pm
by wildweasel
Excuse me, your post is off-topic. If you wonder where your other one went, it is now its own thread in Resources.

Re: [Sprites] Weapon hand templates

PostPosted: Mon Mar 28, 2016 12:01 pm
by Zenon
Is there a reason why the images are gone from the first few pages?