[Sprites] Weapon hand templates

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Re: [Sprites] Weapon hand templates

Postby Uboa » Wed Apr 18, 2012 7:01 pm

Both the ungloved and gloved ones?
Speaking of Perk's Doom hands, I updated the sheet with his SSG hands. I was surprised that I didn't have those! Also, I've updated it with a more Doomified version of Marty Kirra's pistol hand.

Spoiler: Spoilered for repetitive MHS posting.


I've been searching around the forums for a Doom-handed version of Duke's knuckle cracking animation, but I've yet to find one. I found a WW2-styled sprite with sleeves, but I may be able to edit that. If someone would graciously volunteer to create such a thing, I'd gladly update the sheet with it.

EDIT: Updated the MHS with the shitty Duke Nukem 3D hand edit that I made. Dare to compare.

Spoiler: Updated Master Hand Sheet
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Re: [Sprites] Weapon hand templates

Postby NeuralStunner » Wed Apr 18, 2012 9:31 pm

Shading looks a bit incomplete, but not bad. :)
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Re: [Sprites] Weapon hand templates

Postby Blox » Wed Apr 18, 2012 11:09 pm

Oh haha, how did my monster fist get in there? ;p
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Re: [Sprites] Weapon hand templates

Postby Uboa » Thu Apr 19, 2012 4:36 am

I roam around.
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Re: [Sprites] Weapon hand templates

Postby HavoX » Wed Apr 25, 2012 8:25 am

Eriance wrote:I made this lousy hand this morning.

Image

came out pretty sh1tty.

Oh come now, it's not THAT bad... :P

In fact, I'm making a new hand based loosely on it. Here's a WIP (meaning that it's NOT finished yet, so please don't put it on that large sheet now) sneak-peek that also uses hands from JoeyTD's extended idle chainsaw frames.

sawhand3.png
sawhand3.png (3.41 KiB) Viewed 1263 times

BTW, how did you make the hands?
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Re: [Sprites] Weapon hand templates

Postby Blox » Wed Apr 25, 2012 10:18 am

He drew them with his haxor.
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Re: [Sprites] Weapon hand templates

Postby Uboa » Fri Apr 27, 2012 4:15 am

HavoX wrote:
Eriance wrote:I made this lousy hand this morning.

Image

came out pretty sh1tty.

Oh come now, it's not THAT bad... :P

In fact, I'm making a new hand based loosely on it. Here's a WIP (meaning that it's NOT finished yet, so please don't put it on that large sheet now) sneak-peek that also uses hands from JoeyTD's extended idle chainsaw frames.

sawhand3.png

BTW, how did you make the hands?

Not bad. I'll add it to the sheet when I have time.
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Re: [Sprites] Weapon hand templates

Postby HavoX » Fri Apr 27, 2012 9:10 am

No, use this instead... ;)

sawhand4.png
sawhand4.png (3.64 KiB) Viewed 1187 times


EDIT: I just made a quick edit and gave it the Doom palette.
EDIT2: One more edit should do it. Anything else?

sawhandfinished.png
sawhandfinished.png (1.45 KiB) Viewed 1170 times
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Re: [Sprites] Weapon hand templates

Postby Uboa » Fri Apr 27, 2012 5:11 pm

That does look nice. I'll add it to the sheet sometime today. Hands, hands, hands.

EDIT:
Spoiler: Update.
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Re: [Sprites] Weapon hand templates

Postby Blox » Fri Apr 27, 2012 11:42 pm

*Looks at bottom center*
*cough*
Image Image
*cough* (Editing the hand out oughta be no problemo.)
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Re: [Sprites] Weapon hand templates

Postby Uboa » Sat Apr 28, 2012 10:55 am

Blox wrote:*Looks at bottom center*
*cough*
Image Image
*cough* (Editing the hand out oughta be no problemo.)

The first hand is already on the sheet. I'll get the second hand on as soon as I can.

EDIT:
Spoiler: Update.
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Re: [Sprites] Weapon hand templates

Postby Blox » Sat Apr 28, 2012 12:17 pm

Uboa wrote:Image
The first hand is already on the sheet. I'll get the second hand on as soon as I can.

It's not, actually. ;v
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Re: [Sprites] Weapon hand templates

Postby Uboa » Sat Apr 28, 2012 7:12 pm

Blox wrote:
Uboa wrote:Image
The first hand is already on the sheet. I'll get the second hand on as soon as I can.

It's not, actually. ;v

I don't see any visual differences on first glance, but I suppose I can put it in later.
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Re: [Sprites] Weapon hand templates

Postby Alice Jameson » Sat Apr 28, 2012 8:54 pm

Most I can see is the shading looks a bit different on the fingers.
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Re: [Sprites] Weapon hand templates

Postby Uboa » Sun Apr 29, 2012 12:57 am

I don't see why that'd be an issue, but I'll try to get it into the next update. For the moment, I've used all the possible hands I could find.
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