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Re: [Sprites] Weapon hand templates

PostPosted: Fri Feb 24, 2012 6:33 am
by Batandy
Image

Mixed 2 hands from that sheet, the result looks good

Re: [Sprites] Weapon hand templates

PostPosted: Fri Feb 24, 2012 1:06 pm
by Minigunner
Now I'm considering redoing the glove wrinkles on the extended fist sprites via some copy-paste magic. Thanks for making that.

PostPosted: Thu Apr 12, 2012 8:09 am
by HavoX
For years, I'm been making some hands for use in my project, and my aim was to make them similar to the ones id did. Here is one of them...

Image
(Apologies for the red signature. You may do whatever you like with it, as long as I'm credited.)

I'm not keeping them a secret (unlike the project I'm working on, heh :P), but give me a holler if you want to see more of them. Please note that some of them are not finished.

Re: [Sprites] Weapon hand templates

PostPosted: Thu Apr 12, 2012 12:25 pm
by Minigunner
YES, that is much better than the overused fist arm.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 3:33 am
by NightFright
Maybe one of you gloves experts can provide glove versions for all fist frames from Per Kristian's smooth weapon animations mod (PKFSA0-PKFSL0)? Per thought of almost everything, just not about fixing that obvious glitch. :)

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 10:44 am
by Blox
What glitch?

Can't you post specific frames? :S

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 2:05 pm
by NeuralStunner
Blox wrote:What glitch?
I guess he's referring to "Doomguy removes his glove to punch". Which isn't a glitch so much as "the brass knuckle is too snug to fit over a glove".

Doomguy just needs a slightly bigger knuckle.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 2:09 pm
by NightFright
Yeah, that's what I meant. :)

Maybe the attachment will illustrate better which frames I mean. Few of those frames have already been made (4-6 of them or so), but most of the others remain uncovered.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 2:18 pm
by NeuralStunner
I'm not a "glove expert" but I did work on this. Here are the results: [Link]

Credits also due to the hands in this topic (and Perk of course).

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 2:58 pm
by NightFright
Well, I would say that's much better than nothing! :) Thx a lot, pal!

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 4:57 pm
by Enjay
Batandy wrote:Image

Every time I see that I think that the Doomguy is about to give a left-handed Nazi salute.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 5:01 pm
by wildweasel
Enjay wrote:Every time I see that I think that the Doomguy is about to give a left-handed Nazi salute.

It could also work as a sideways karate chop.

Re: [Sprites] Weapon hand templates

PostPosted: Fri Apr 13, 2012 5:58 pm
by NightFright
As a small reward for your fast assistance, I decided to share this with you. I needed the fists for a modification of PerK's smooth weapon animations mod.

Original PerK animations mod with gloved fists
PerK animations mod with black gloves

First version is identical to PerK's release over at Doomworld, just the previously bare fists now are covered with gloves.
Second version is the same, but all visible gloves are black now (inspired by IcyFreezy's blakglov2.wad from the Skulltag forums).

*EDIT APRIL 18*
For the black gloves version, one of the shotgun frames was not aligned properly. Please redownload from updated link above for a fixed version. Thanks to Sky Driver for finding this.

Re: [Sprites] Weapon hand templates

PostPosted: Wed Apr 18, 2012 5:46 pm
by Uboa
Image

Updated with around 5 hands and a mini-fist for HUDs, including a converted HacX hand that I shoddily made. Also, should I add the PerK fists to the hand sheet, or should I leave that out?

Re: [Sprites] Weapon hand templates

PostPosted: Wed Apr 18, 2012 5:54 pm
by NeuralStunner
All of Perk's Doom hands would be right at home. :D