[Sprites] Weapon hand templates

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enderkevin13
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Re: [Sprites] Weapon hand templates

Post by enderkevin13 »

hands = feels
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torridgristle
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Re: [Sprites] Weapon hand templates

Post by torridgristle »

Fixed the direction of the arm hair.
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Fixed-the-hair-direction.png
Fixed-the-hair-direction.png (10.51 KiB) Viewed 10152 times
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enderkevin13
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Re: [Sprites] Weapon hand templates

Post by enderkevin13 »

torridGristle wrote:Fixed the direction of the arm hair.
good job m9








now just add the feels. ;)
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Captain Awesome
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Re: [Sprites] Weapon hand templates

Post by Captain Awesome »

Oberron wrote:To Captain Awesome: These were all done by Hipnotix, known for making Deer Avenger.
Yes, but they're just poor edits of existing Duke Nukem 3D assets.
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Re: [Sprites] Weapon hand templates

Post by Oberron »

Looking to rip some FPS hands from Lithtech engine games. Non-Jupiter EX games and Terrawars
(Jupiter engine) are not allowed. Nearly all of them from 1998 to 2002. also, budget games are not allowed too. Only Monolith and other known developers are allowed.
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Re: [Sprites] Weapon hand templates

Post by wildweasel »

Well then, go take some screenshots.
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Re: [Sprites] Weapon hand templates

Post by Oberron »

Trying to rip them hudless. I attempt to rip Sniper POV's hands (in-game Rence.dtx). Does Lithskinner actually exist?
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Re: [Sprites] Weapon hand templates

Post by wildweasel »

Figure out if your game has an option to disable the HUD, whether from an in-game option or a console command. If it doesn't, well, that's just one more thing you're going to have to Photoshop out.
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Re: [Sprites] Weapon hand templates

Post by Oberron »

Thanks in advance. Well, I'll try the hard way. Sniper obviously crashes when capturing a screenshot via Fraps. Going to ask Reactor to do it. And Weasel, Sniper DOES NOT have a way to disable HUD, sadly. Only it occurs when you unequip your weapon.
Last edited by Oberron on Mon Nov 02, 2015 7:59 am, edited 1 time in total.
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Doomguy5th
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Re: [Sprites] Weapon hand templates

Post by Doomguy5th »

Sergeant Mark IV's modified Aliens CM muzzle flashes. These are pretty useful for making some weapons, but it's your choice if you want to use them.

Image

Also to stay on topic, he also gave me a Brutal Doomguy hand template, so I decided to upload it here too (even though it's simple enough to go on PDN, select the pixels you need, set the saturation all the way down, set the brightness to -65, and done).

Image
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Slax
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Re: [Sprites] Weapon hand templates

Post by Slax »

Kudos on the Brutal hands.
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Re: [Sprites] Weapon hand templates

Post by Oberron »

OK, looking for a program that could view the lithtech engine models.
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NullWire
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Re: [Sprites] Weapon hand templates

Post by NullWire »

- http://forum.zdoom.org/download/file.php?id=18426
- http://forum.zdoom.org/download/file.php?id=18425
- http://forum.zdoom.org/download/file.php?id=18424 <-----

Author: ¨Tomicapo¨

Actually the gun is a combination of the Demon tech rifle, with parts of the Brutal Doom version 20b/18 plasma gun.
And this ones are not finished yet.

The third one is the chosen from the mod. And I really need help from some weapon designer/creator to finish it
[Because I don't know how to create guns]

The things needed here is:
-Create the item for the gun.
-Make a fire animation for the gun. (The secondary fire is the same of the original bd 20b plasma gun)
-Create the dual wield sprites and the recharge animation with the black glooves.

And if you can fix some issues in the gun

Please guys I really need help for this :
¿Can someone help me to complete the sprite ¨set¨? Please
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Re: [Sprites] Weapon hand templates

Post by wildweasel »

Excuse me, your post is off-topic. If you wonder where your other one went, it is now its own thread in Resources.
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Re: [Sprites] Weapon hand templates

Post by Zenon »

Is there a reason why the images are gone from the first few pages?
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