[TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby MFG38 » Thu Aug 08, 2019 6:50 am

Loving the look of them Painkiller textures! Almost feel like making a mapset with them...
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Ozymandias81 » Thu Aug 08, 2019 7:34 am

RailedRobin wrote:So, I got inspired by this thread and just converted all the textures from American McGee's Alice to .png. Do you want me to send them to you, so you can add them however you like?

Only problem is I had to convert them from tfx to tga to png, and they lost the transparency in the process... Don't really know how to fix that other than correcting the individual textures.


Hey RailedRobin thanks for the interest, if you like you may add here or pm your textures, but if I am not wrong I am nearly done witg AMGA textures. Best way to convert them is via Dragon UnPacker, just tga from png and most of all textures will be fine. Fixing each texture would be very painful though, so I am not sure how much of your pack will be useful for that. Mind you that AMGA tx are planned to be added as request on r667 on my end too 8-)

MFG38 wrote:Loving the look of them Painkiller textures! Almost feel like making a mapset with them...


Happy that those sets inspire someone, there is great stuff there and took a huge amount of time to upload them on imgur
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Dynamo » Thu Aug 08, 2019 8:50 am

How come the Painkiller textures are in .jpg format though? IMO that makes them essentially unusable.
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Ozymandias81 » Thu Aug 08, 2019 10:03 am

Uploading pngs on imgur would have required weeks with my bad connection (at its time), plus I don't remember exactly but ripping them from the game was a bit tricky and I guess I kept them as they were (not sure yet, I may dig the pack again and rework it, this time uploading on my googledrive but don't know if this will happen since I am busy with Blade of Agony and real life)
Although jpegs doesn't mean that textures are unusuable, not true. Only those who have alpha channel may have been broken, but most of these textures which had alpha channel were models skins
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Dynamo » Thu Aug 08, 2019 3:03 pm

JPG is a lossy format, which means it inevitably will result in a blurry, worse quality texture. If your bandwidth is bad, I could try ripping the game for you and posting a link here, provided you tell me which tools you use and which game version you ripped it from (I'm assuming the black edition?)
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby RailedRobin » Thu Aug 08, 2019 4:29 pm

Well, if you almost got all the textures already I'll let you do your thing. But how did you get them in tga as first step? I used the steam version of the game, that comes with Madness Returns, and all the textures in that pack were in tfx format. Is Dragon Unpacker able to view the files that way?
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Ozymandias81 » Thu Aug 15, 2019 7:39 pm

@Dynamo - Still busy with BoA development and real life so atm can't tell you exactly what tool I have used, maybe it was Game Extractor, but yes the game was BE

@RailedRobin - My bad, I used Quark: Quake Army Knife 6.6.0 with direct conversion to .png
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Kinsie » Fri Aug 16, 2019 10:19 am

The BUILD Engine rip is missing the incredible William Shatner's Tekwar. Any chance this could be added so I can complete the set? Thanks.
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Re: [TEXTURES] Ozy81 Rips - BUILD ENGINE GAMES ARTS & SOUNDS

Postby Ozymandias81 » Fri Aug 16, 2019 12:59 pm

You are right, how did I miss that wonderful masterpiece? Link updated on OP
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