[Monster] Cybergunner,Melee Revenant & Cryocubus

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Hexereticdoom
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Re: [Monster] Cybergunner & Melee Revenant

Post by Hexereticdoom »

00_Zombie_00 wrote:This is a visual adjustment Executioner: <I take a few months to finish>
Image

you step by private message another monster that can interesting (variant mancubus)
Wow man, it's astounding!!! :surprise:

Hoping to see it finished! And the mancubus one is also friggin' great! :yup:

You know, I think you should submit these wonderful monsters to Realm667 repository, they should become a very valuable resource for many mods! :D
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Carbine Dioxide
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Re: [Monster] Cybergunner & Melee Revenant

Post by Carbine Dioxide »

So if you can finish an even one arm of that new looking Cybie, that would be amazing.

Wasn't there a chain gun Manc around here?

Is there any missile frames for the melee Rev like the original? Obviously without the armor though.

Also, sorry for bump.
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RSSwizard
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by RSSwizard »

I downloaded the melee revenant but it says that the pk3 cant be opened, by either 7zip or windows (as a .zip file). Is it damaged?
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00_Zombie_00
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by 00_Zombie_00 »

Carbine Dioxide : I have not done missile frames for the melee Rev. Chain gun Manc; http://forum.zdoom.org/viewtopic.php?f=37&t=50160

RSSwizard: I have sent a private message to another link. (I had no problems with the link posted in this topic)
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IMX
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by IMX »

You have a lot of talent, keep up the good work!
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Hidden Hands
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Re: [Monster] Cybergunner & Melee Revenant

Post by Hidden Hands »

Hexereticdoom wrote:
00_Zombie_00 wrote:This is a visual adjustment Executioner: <I take a few months to finish>
Image

you step by private message another monster that can interesting (variant mancubus)
Wow man, it's astounding!!! :surprise:

Hoping to see it finished! And the mancubus one is also friggin' great! :yup:

You know, I think you should submit these wonderful monsters to Realm667 repository, they should become a very valuable resource for many mods! :D
I would really love to see this demon as a finished, working monster. It is scary as Holy Hell.
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00_Zombie_00
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Re: [Monster] Cybergunner & Melee Revenant

Post by 00_Zombie_00 »

Carbine Dioxide : "So if you can finish an even one arm of that new looking Cybie, that would be amazing".

In progess
Image
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Hidden Hands
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by Hidden Hands »

Looking real nice. Can't wait to see it finished.
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VICE
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by VICE »

Heh, his head looks like a pretty good interpretation of the Doom3/Doom4 hellknights.
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00_Zombie_00
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by 00_Zombie_00 »

The monster is functional. Non rotative sprites for now (I'm working on this).



Link : http://www.moddb.com/members/00-zombie- ... pocalipsis
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IvanDobrovski
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by IvanDobrovski »

It's torso is flickering and one of the skulls on it's waist is disappearing during firing frame.
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NachtIntellect
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by NachtIntellect »

@Cybergunner Those bullets look like they could really do some damage, might want to weave in and out of walls in order to avoid getting hit by massive bullets.
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Hexereticdoom
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by Hexereticdoom »

Wow cool, I'll be very pleased to include this big-badass boy in my mod whenever it's finished! :yup:

So please keep it up! :thumb:
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00_Zombie_00
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by 00_Zombie_00 »

*Melee Revenant variant color
Spoiler:
*Cryocubus fixed
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00_Zombie_00
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Re: [Monster] Cybergunner,Melee Revenant & Cryocubus

Post by 00_Zombie_00 »


Rotary sprites are not yet complete, but there are enough to see the monster from different angles.
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