Page 1 of 6

Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)

PostPosted: Fri Dec 11, 2015 10:04 pm
by Dynamo
Image

Welcome to my humble shop, where everything is on the house. Because lately I've made several threads showcasing some resources I've brought for the community to use, I figured I might as well make a single topic and update it whenever I have something new to show. Most of this will be rips from old games (I don't take requests in that sense), but in case I have something custom made I'll put it here as well.

If you want to see the goods, get caught up with these :)

Image
Spoiler: CYBERMAGE: DARKLIGHT AWAKENING Resources


Image
Spoiler: ERADICATOR Resources


Image
Spoiler: DISRUPTOR Resources


Image
Spoiler: REALMS OF THE HAUNTING Resources


Image
Spoiler: TARGET Resources

Re: Dynamo's One-Stop Resources Shop (NEW! Prime Target)

PostPosted: Tue Dec 22, 2015 10:46 am
by Dynamo
Image
Spoiler: PRIME TARGET Resources

Image
Spoiler: DAMAGE INCORPORATED Resources

Image
Spoiler: QUIVER Resources





Miscellaneous Stuff
Spoiler: Miscellaneous Stuff


Custom Stuff
Well, my artistic skills are unfortunately non-existant (a big regret of mine), but the few stuff I've done (more or less) I will post here:

Image
Here's a few banners done using the action doom banner as a base. I planned to use these in a duke nukem 3d map, but may be useful for any urban decoration. I might make more in the future.

Image
Here's some paintings assembled from the stage select in Kid Icarus Uprising which can be used to decorate houses or mansions.

Image
A big painting depicting a Casino, can be put on the walls for a casino or another affluent building.

And that's it for now.


You may also be interested in:
Image
Diopticum - Game Resources - by the great Diodeus!
Image
Zero's Resources by Zero X Diamond!
Image
Game Rips by torridgristle!
Image
Ozy81 Rips by the tireless Ozymandias81!

Happy dooming!

Re: Dynamo's One-Stop Resources Shop (NEW! Prime Target)

PostPosted: Sun Jan 03, 2016 7:40 pm
by phantombeta
This is awesome. You're awesome :D
Keep 'em coming :D

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

PostPosted: Sat Apr 30, 2016 8:41 am
by Dynamo
New rip now available, Disruptor! A lot of people tried to open this one but it's finally been done! A bit of a WIP atm but it's sure to please. The sprites and most of the game's graphics are in the first post, but there's more:

The Disruptor texture pack, ready for Builder use can be found here.

Enjoy :D

I've also uploaded a bunch of texture and sound packs in the Misc section, hope they come in handy :)

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

PostPosted: Sat Apr 30, 2016 10:35 am
by YukiHerz
You are amazing!

Re: Dynamo's One-Stop Resources Shop (NEW! Disruptor!)

PostPosted: Sat Apr 30, 2016 11:28 am
by Dynamo
Thanks :D But the better recognition goes to hard-working people like Yagotzirck, whose amazing skills made the difference with these rips. I hope people find use in them at any rate.

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Fri May 13, 2016 5:38 pm
by Dynamo
I've updated the thread with another package, this time Damage Incorporated, the marathon engine game. Enjoy! :D More to come soon hopefully!

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 4:38 am
by HMNuke93
Great job on these! Would be great to get Last Rites & Killing Time rips.....I tried to rip LR, but TiledGGD messes up the palette making it too dark.

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 4:43 am
by Dynamo
Thanks! I really appreciate the support, and yes, Last Rites (alongside some others) is definitely planned for the future :wink:

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 5:03 am
by mutator
This is great stuff :) are you planning to make mod with these sprites or just put the frames?

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 5:45 am
by Dynamo
Thank you :) Well, I am using some of this stuff for some mods I am working on, yes, but the main purpose of this thread is to give the community access to these resources, in the hope that they can be used to make interesting zdoom/eduke maps and mods. Personally when it comes to mapping and modding in general I get heavily inspired by playing other games so, I can see that for some people it works the same way.

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 5:49 am
by mutator
you know what my plan is? :) I want to make mod with hd guns with very smooth animations and add campaign into it so the mod has realistic weapons and the separate campaign megawad.. I think of completing rage mod for doom if you ever heard of that game :)

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 7:03 am
by Yagotzirck
HMNuke93 wrote:I tried to rip LR, but TiledGGD messes up the palette making it too dark.

That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved :wink:
Also if you could share what you discovered so far about LR that would be useful since that would speed up the process, at this point I've only understood the weapons' files(.SIF) and where the palettes are stored

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 9:40 am
by HMNuke93
Yagotzirck wrote:
HMNuke93 wrote:I tried to rip LR, but TiledGGD messes up the palette making it too dark.

That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved :wink:
Also if you could share what you discovered so far about LR that would be useful since that would speed up the process, at this point I've only understood the weapons' files(.SIF) and where the palettes are stored


The graphics are stored in the .lif files (miss01.lif,ecc....). They're found at the beginning of the file (at least in TiledGGD) and their tile size is 8x8. Each .lif file has its own palette, which is stored at 50000 offset,its format is 3 bytes x colour,RGB. Thank you for the info about the palette,but unfortunately im a real noob and i don't know how to multiply the palette colors :(

Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat

PostPosted: Sat May 14, 2016 10:11 am
by Yagotzirck
If you're not practical with coding your own tools the easiest way is saving the palette with .pal extension, import it in slade then right click->Palette->Tweak, then set Luminosity to 200% twice.
Anyway I checked the beginning with 8x8 tile size like you suggested, but all I see is http://imgur.com/yKjr2YS
Some tiles in the middle vaguely make some sense, but size definitely isn't 8x8 :?