Rank/XP System Base

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loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Rank/XP System Base

Post by loismustdie555 »

This is a simple mod that uses mostly acs and little decorate
It determines when an actor dies and checks their health and gives the player an according amount of "XP" based on the amount of health the monster had.
There's no need to redefine every single monster ENTIRELY, as you'll find inside, each monster is redefined with a spawn state which activates the acs scripts, then goes back to the original actor and acts like normal.
Also I included a script that checks when a monster has first taken damage.

Not much else to say. Feel free to use it as you wish, just credit me if you do. :D

Here's a video demonstration.



And here's a download.
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NachtIntellect
Posts: 298
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Rank/XP System Base

Post by NachtIntellect »

I was looking to make something like this for a RPG of mine I was making for Zandronum, I might just instead use these and give you credit as I can just probably build what I want off of this, you have no idea how much time this saves, good job.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: Rank/XP System Base

Post by loismustdie555 »

Whiteace wrote:I was looking to make something like this for a RPG of mine I was making for Zandronum, I might just instead use these and give you credit as I can just probably build what I want off of this, you have no idea how much time this saves, good job.
:D Thank you!
By the way, change the activator to AAPTR_Target or whatever the commented out bits are. It'll make your life a LOT easier if it's for Zan. Since by default it only gives stuff to Player 1

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