[Resources]Haze's Resources(TES Travels Oblivion)

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Re: [Sprites] Haze's Discount Stuff

Postby YukiHerz » Thu Nov 05, 2015 12:06 pm

Fixed repeated image in RMR sheets.
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Re: [Sprites] Haze's Discount Stuff

Postby YukiHerz » Thu Nov 05, 2015 8:27 pm

Added all the Textures from Rebel Moon Rising.
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Re: [Resources]Haze's Cheap Black Market

Postby YukiHerz » Thu Jan 21, 2016 11:50 am

Added a few textures from Coded Arms, if anyone knows any other psp game that runs on ppsspp whose textures i should rip then feel free to tell me.
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Re: [Resources]Haze's Cheap Black Market

Postby |ndußtrial » Thu Jan 21, 2016 7:51 pm

maybe make a weapon with reloading and *gasp* iron sights
not that i think you'd do poorly, just that they seem to have a really poor rep here
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Re: [Resources]Haze's Cheap Black Market

Postby YukiHerz » Thu Jan 21, 2016 7:53 pm

I'll try.
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Re: [Resources]Haze's Resources(New Coded Arms Textures)

Postby Dynamo » Fri Jan 22, 2016 7:32 pm

I'm not sure but maybe Daxter has usable textures?
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Re: [Resources]Haze's Resources(New Coded Arms Textures)

Postby YukiHerz » Fri Jan 22, 2016 10:00 pm

I see some useful textures in the screenshots online, i'll see if i can get ahold of my friend's copy to dump it and rip the textures.
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Re: [Resources]Haze's Resources(New Coded Arms Textures)

Postby YukiHerz » Sat Jan 23, 2016 10:39 pm

While i wait to get my hands on a copy of Daxter, enjoy some assorted weapon sheets, for both general and Wolfenstein, i hope someone finds an use for them.
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Re: [Resources]Haze's Resources(New Coded Arms Textures)

Postby YukiHerz » Sun Jan 31, 2016 5:12 pm

Added a d64 Minigun.
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Re: [Resources]Haze's Resources(New Coded Arms Textures)

Postby YukiHerz » Sun Feb 07, 2016 9:28 pm

Added Prey Hider/Acid Sprayer
Includes one Idle frame and bitchloads of frames for Primary and Secondary attack, both over 26 frames and a pick up sprite.
Resolution is 320x240 so you'll either have to edit them to doom's aspect ratio or use TEXTURES.
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Re: [Resources]Haze's Resources(Duke 64 shit)

Postby YukiHerz » Mon Feb 22, 2016 2:02 pm

Added Duke 64 weapon stuff, from different sources, general credits for now, but they are there.
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Re: [Resources]Haze's Resources(Duke 64 shit)

Postby YukiHerz » Tue Feb 23, 2016 4:36 pm

Added most pick-ups from Duke Nukem 64, uMod is love, uMod is life.
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Re: [Resources]Haze's Resources(Duke 64 shit)

Postby YukiHerz » Sat Feb 27, 2016 8:14 pm

Added a most complete rip of Duke Nukem 64 weapon and pick up sprites, almost all weapons were re-ripped to fix some small things, credits to other people still there and necessary.
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Re: [Resources]Haze's Resources(Duke 64 shit)

Postby YukiHerz » Mon Feb 29, 2016 12:15 pm

Updated the DN64 sheets, only missing one pick up now...
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Re: [Resources]Haze's Resources(Duke 64 shit)

Postby wildweasel » Mon Feb 29, 2016 12:19 pm

HazeBandicoot wrote:Updated the DN64 sheets, only missing one pick up now...

I really hate to give you more work, but didn't the Plasma Cannon have animated lights on the side? I only see the one frame there, so I wonder if something's missing.
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