Wolfenstein 3D 128x128 resources thread

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Re: Wolfenstein 3D 128x128 resources thread

Postby YukiHerz » Sun Sep 25, 2016 1:34 pm

Take whatever you need from my old dump.
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Re: Wolfenstein 3D 128x128 resources thread

Postby LkMax » Fri Sep 30, 2016 5:20 pm

Improved "perfurated" door with blood.
Image

Take whatever you need from my old dump.

Thanks, I might use a few of them as base for something.
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Re: Wolfenstein 3D 128x128 resources thread

Postby Captain J » Fri Sep 30, 2016 10:22 pm

The right one's blood stain seems just got erased, but it's better now!
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Re: Wolfenstein 3D 128x128 resources thread

Postby Fox666 » Wed Dec 28, 2016 2:18 pm

I haven't been checking this thread for a while. Some badass shit been done lately. :mrgreen:

DenisBelmondo wrote:Image


The texture look a lot better than the one I added. But I think the blood is less on style with the Mac version, so here is mine separated:

Image

LkMax wrote:Image


Image

LkMax wrote:Image


You should avoid adding only shaded versions of walls. The shading is added by the engine in the Mac.
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Re: Wolfenstein 3D 128x128 resources thread

Postby CeeJay » Thu Dec 29, 2016 3:56 am

There was no shading in the "Jaguar-family" of ports (Atari Jaguar, 3DO and Macintosh), every wall had the same brightness. Everything was stripped down and simplified for the ports.
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Re: Wolfenstein 3D 128x128 resources thread

Postby StarController » Thu Dec 29, 2016 10:53 am

Are the wall graphics part of wolf 3d all done?
What's left on the todo list for this resource?
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Re: Wolfenstein 3D 128x128 resources thread

Postby CeeJay » Thu Dec 29, 2016 3:11 pm

All the walls are done and together with this: viewtopic.php?f=19&t=52873 all the sprites are pretty much done too. Though there is room for improvements in some areas.
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Re: Wolfenstein 3D 128x128 resources thread

Postby enderandrew » Thu Dec 29, 2016 6:58 pm

CeeJay wrote:All the walls are done and together with this: viewtopic.php?f=19&t=52873 all the sprites are pretty much done too. Though there is room for improvements in some areas.

The walls and sprites both look good. Is there a .pk3 file to play with these?
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Re: Wolfenstein 3D 128x128 resources thread

Postby hoover1979 » Thu Dec 29, 2016 8:44 pm

Very promising, Wolfenstein and Doom are most likely my Two favorite games of all time, with the Quake series at a close third.
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Re: Wolfenstein 3D 128x128 resources thread

Postby Doom Juan » Sat Dec 31, 2016 9:54 pm

Has anyone made high-res Wolf3D with EcWolf yet, using the new 128x128 rotational sprites?
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Re: Wolfenstein 3D 128x128 resources thread

Postby Captain J » Sat Dec 31, 2016 10:18 pm

Not yet, i think. Also some sprites are need to be made, or improved.
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Re: Wolfenstein 3D 128x128 resources thread

Postby Fox666 » Sun Jan 01, 2017 3:26 pm

I adjusted the palette of DenisBelmondo's purple rocks to something that is closer to the PC version.

Image

I am also going to update the first post.
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Re: Wolfenstein 3D 128x128 resources thread

Postby Fox666 » Mon Jan 16, 2017 9:12 am

Image
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Re: Wolfenstein 3D 128x128 resources thread

Postby CeeJay » Tue Jan 17, 2017 1:20 pm

Fox666 wrote:Image


Cool. What's the difference between these and the original 128x128 counterparts?
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Re: Wolfenstein 3D 128x128 resources thread

Postby Captain J » Tue Jan 17, 2017 2:17 pm

Its metal texture now looks less-pixely yet detailed then the original, i guess. And i like the change it has!
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