[RESOURCE] Ventris' Resources! NEW: Battle-scarred Fem HUD!
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- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Octoshotgun Zombie!
Absolutely more feasible. But DoomKrakken didn't want reasonable, he wanted a dude with a magic 8-barreled shotgun, so here we are.
- TiberiumSoul
- Posts: 1065
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [RESOURCE] Ventris' Resources! NEW: Octoshotgun Zombie!
so it was a commisioned sprite... how much? for a dual QSG guy
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Octoshotgun Zombie!
How much? Uhhh me being bored enough to do it and you crediting me? I mean, I ain't chargin' for sprites
I'll be honest: I don't know of any dual-wielding zombie sprites, which means I'd have to do a total overhaul of the zombie sprites by moving an arm, reconstructing the parts of the torso that would expose, etc. Even trying to reverse engineer the arms on the pistol zombie would involve stance alterations for arming and posing the left arm, etc. Don't know if that's the sort of thing I'd want to take on. I'm totally more of a hack then that
I'll be honest: I don't know of any dual-wielding zombie sprites, which means I'd have to do a total overhaul of the zombie sprites by moving an arm, reconstructing the parts of the torso that would expose, etc. Even trying to reverse engineer the arms on the pistol zombie would involve stance alterations for arming and posing the left arm, etc. Don't know if that's the sort of thing I'd want to take on. I'm totally more of a hack then that
- TiberiumSoul
- Posts: 1065
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [RESOURCE] Ventris' Resources! NEW: Octoshotgun Zombie!
Heh... if you're willing i have a request for you. A zombie version of the D3 Machinegun Marine skin for use as a Leadspitter zombie in my currently unnamed minimod
Specs:
Truecolor, Blue muzzleflash for firing rotation, Zombie Marine Helmet (bullet hole in the visor) Armor color I leave up to you...
Specs:
Truecolor, Blue muzzleflash for firing rotation, Zombie Marine Helmet (bullet hole in the visor) Armor color I leave up to you...
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Octoshotgun Zombie!
So just put a bullet hole in his helmet, change the muzzle flash color, and maybe alter the armor? I can do that, sure, why not.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Renovated WW-Nazis S
Alright, replaced the edited Weasel skin frames with a whole renovated set of WW-Nazis Weasel sprites! Better fitting pants and body shape, additional texture on said pants, a nicer pistol, and a better firing posture. Links, etc. in the first post as always.
EDIT: Also added the newest version of Runner's mug, with his skin darkened. Linked in first post aside the previous version.
EDIT: Also added the newest version of Runner's mug, with his skin darkened. Linked in first post aside the previous version.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Dark arm set!
Alright, a few new releases just ahead of the latest version of Doomvengers. We've got a set of darker arms with Icy Freezy's black gloves, and a goofy little sprite edit of the backpack that makes it some over the shoulder satchel thingy. Have at, kiddos.
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [RESOURCE] Ventris' Resources! NEW: Battle-scarred Fem H
Alrighty, added a HUD face and a variant that I was never gonna end up using anywhere. The HUD face was intended for use with a Doomvengers Class I'm never gonna finish. Whoops.