[HUD] Heretic Widescreened! [Updated!]
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[HUD] Heretic Widescreened! [Updated!]
This isn't a project, but something I've whipped up:
Use it as you please.
Give credit to my self, Neoworm for the graphics, TerminusEst13 for Samsara (where I originally got the graphics from) and PSTrooper for joining the horns to the status bar.
Download here.
Use it as you please.
Give credit to my self, Neoworm for the graphics, TerminusEst13 for Samsara (where I originally got the graphics from) and PSTrooper for joining the horns to the status bar.
Download here.
Last edited by Hellser on Sun Jan 31, 2016 12:30 pm, edited 3 times in total.
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Re: [HUD] Heretic Widescreened!
Can't really check ATM but how is this different than the one Neoworm did way back?
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Re: [HUD] Heretic Widescreened!
I did a lengthy 30 minute search for a widescreen HUD for Heretic this morning and couldn't find anything. I knew Samsara had some assets for Heretic, and I went ahead and used that. I've got permission from Terminus to use the assets from Samsara.Nash wrote:Can't really check ATM but how is this different than the one Neoworm did way back?
As for differences, I wouldn't know. Up until now, I thought this is the first Heretic HUD that had been widescreen outside of Samsara.
Edit: Was under the assumption that Neoworm made the remaining head/skull graphics for Samsara. Take that as you will.
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Re: [HUD] Heretic Widescreened!
No worries I just was just curious what changes you've made if there were any... I looked at your screenshot and it looks pretty much like the original so that's why I asked. :D Here's Neoworm's thread (although all the links and images are broken) http://forum.zdoom.org/viewtopic.php?f= ... widescreen
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Re: [HUD] Heretic Widescreened!
That's a damn shame. I would like to see how mine compares to his. Competition ahoy!
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Re: [HUD] Heretic Widescreened!
We're using NeoWorm's in HPack. You can find them here, if you're interested.
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Re: [HUD] Heretic Widescreened!
I see, a tad different, but not by much (considering where I got my resources from).Blue Shadow wrote:We're using NeoWorm's in HPack. You can find them here, if you're interested.
Edit: Also, thanks Blue Shadow. Updated the file now to not use SBARINFO anymore (praise Offsets!), and to get the finer details in that I chopped out by mistake. If anything, this could be an alternative to what Neoworm has made (seeing as this HUD stretches across the screen for those who prefer the Doom-style of things)
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Re: [HUD] Heretic Widescreened!
I posted a link to Neoworm's HUD and a few others on page 2 of the topic Nash linked to.
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Re: [HUD] Heretic Widescreened!
Should request to have it added to this, if it's still gets any updates...
http://forum.zdoom.org/viewtopic.php?f=19&t=37960
http://forum.zdoom.org/viewtopic.php?f=19&t=37960
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Re: [HUD] Heretic Widescreened!
That same thread is what inspired me to whip this one up. I'll just leave this here, since I don't think dropbox is going anywhere soon. When Night updates that thread to include other I/PWADS, I'll see if he'll take this one.dark-slayer-201 wrote:Should request to have it added to this, if it's still gets any updates...
http://forum.zdoom.org/viewtopic.php?f=19&t=37960
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Re: [HUD] Heretic Widescreened!
Looking good, but how about just combining those horns with the HUD itself, so that it looks good with filtering on. No side effects as long as the horn graphics are replaced with something, in this case, a blank graphic. (Good news is it works with zdoom too!)
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Re: [HUD] Heretic Widescreened!
Huh. I don't play with filters, so I didn't know this was a problem. Means Heretic it self also has the problem. Thanks !PSTrooper wrote:Looking good, but how about just combining those horns with the HUD itself, so that it looks good with filtering on. No side effects as long as the horn graphics are replaced with something, in this case, a blank graphic. (Good news is it works with zdoom too!)
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Re: [HUD] Heretic Widescreened! [Updated!]
It's been updated! This version has a couple of fixes that better matches my HUD to Heretic's.
Changes:
Modified LTFACE (it had a line of extra pixels which was somewhat viewable in the chain graphics)
Moved the right side shader effect for the chain over to the left by one pixel (compare to original screenshot)
Shader effect is now under 0.75 alpha and extended to 20 pixels - giving it a more Vanilla look.
Click on the download link in the original post!
Changes:
Modified LTFACE (it had a line of extra pixels which was somewhat viewable in the chain graphics)
Moved the right side shader effect for the chain over to the left by one pixel (compare to original screenshot)
Shader effect is now under 0.75 alpha and extended to 20 pixels - giving it a more Vanilla look.
Click on the download link in the original post!