[HUD] Heretic Widescreened! [Updated!]

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

[HUD] Heretic Widescreened! [Updated!]

Postby Hellser » Wed Feb 25, 2015 8:24 pm

This isn't a project, but something I've whipped up:

Image

Use it as you please.
Give credit to my self, Neoworm for the graphics, TerminusEst13 for Samsara (where I originally got the graphics from) and PSTrooper for joining the horns to the status bar.

Download here.
Last edited by Hellser on Sun Jan 31, 2016 12:30 pm, edited 3 times in total.
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened!

Postby Nash » Wed Feb 25, 2015 8:28 pm

Can't really check ATM but how is this different than the one Neoworm did way back?
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: [HUD] Heretic Widescreened!

Postby Hellser » Wed Feb 25, 2015 8:32 pm

Nash wrote:Can't really check ATM but how is this different than the one Neoworm did way back?

I did a lengthy 30 minute search for a widescreen HUD for Heretic this morning and couldn't find anything. I knew Samsara had some assets for Heretic, and I went ahead and used that. I've got permission from Terminus to use the assets from Samsara.

As for differences, I wouldn't know. Up until now, I thought this is the first Heretic HUD that had been widescreen outside of Samsara. :P

Edit: Was under the assumption that Neoworm made the remaining head/skull graphics for Samsara. Take that as you will.
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened!

Postby Nash » Wed Feb 25, 2015 8:39 pm

No worries I just was just curious what changes you've made if there were any... I looked at your screenshot and it looks pretty much like the original so that's why I asked. :D Here's Neoworm's thread (although all the links and images are broken) viewtopic.php?f=19&t=31746&hilit=make+it+widescreen
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: [HUD] Heretic Widescreened!

Postby Hellser » Wed Feb 25, 2015 11:18 pm

That's a damn shame. I would like to see how mine compares to his. Competition ahoy!
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened!

Postby Blue Shadow » Thu Feb 26, 2015 12:00 am

We're using NeoWorm's in HPack. You can find them here, if you're interested.
User avatar
Blue Shadow
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [HUD] Heretic Widescreened!

Postby Hellser » Thu Feb 26, 2015 12:15 am

Blue Shadow wrote:We're using NeoWorm's in HPack. You can find them here, if you're interested.


I see, a tad different, but not by much (considering where I got my resources from).

Edit: Also, thanks Blue Shadow. Updated the file now to not use SBARINFO anymore (praise Offsets!), and to get the finer details in that I chopped out by mistake. If anything, this could be an alternative to what Neoworm has made (seeing as this HUD stretches across the screen for those who prefer the Doom-style of things)
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened!

Postby wolfman » Thu Feb 26, 2015 1:11 am

I posted a link to Neoworm's HUD and a few others on page 2 of the topic Nash linked to.
User avatar
wolfman
 
 
 
Joined: 28 Jun 2004

Re: [HUD] Heretic Widescreened!

Postby Dark-Assassin » Thu Feb 26, 2015 1:15 am

Should request to have it added to this, if it's still gets any updates...
viewtopic.php?f=19&t=37960
User avatar
Dark-Assassin
 
Joined: 19 Mar 2009
Location: South Australia

Re: [HUD] Heretic Widescreened!

Postby Hellser » Thu Feb 26, 2015 1:42 am

dark-slayer-201 wrote:Should request to have it added to this, if it's still gets any updates...
viewtopic.php?f=19&t=37960


That same thread is what inspired me to whip this one up. I'll just leave this here, since I don't think dropbox is going anywhere soon. When Night updates that thread to include other I/PWADS, I'll see if he'll take this one.
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened!

Postby PSTrooper » Sat Feb 28, 2015 2:41 pm

Looking good, but how about just combining those horns with the HUD itself, so that it looks good with filtering on. No side effects as long as the horn graphics are replaced with something, in this case, a blank graphic. (Good news is it works with zdoom too!)
HR_HereticWidescreen (filter friendly).wad

Before: Image
After: Image
User avatar
PSTrooper
 
Joined: 16 Oct 2013

Re: [HUD] Heretic Widescreened!

Postby Hellser » Sat Feb 28, 2015 3:36 pm

PSTrooper wrote:Looking good, but how about just combining those horns with the HUD itself, so that it looks good with filtering on. No side effects as long as the horn graphics are replaced with something, in this case, a blank graphic. (Good news is it works with zdoom too!)


Huh. I don't play with filters, so I didn't know this was a problem. Means Heretic it self also has the problem. Thanks :D!
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [HUD] Heretic Widescreened! [Updated!]

Postby Hellser » Sun Jan 31, 2016 12:34 pm

It's been updated! This version has a couple of fixes that better matches my HUD to Heretic's.

Image

Changes:
Modified LTFACE (it had a line of extra pixels which was somewhat viewable in the chain graphics)
Moved the right side shader effect for the chain over to the left by one pixel (compare to original screenshot)
Shader effect is now under 0.75 alpha and extended to 20 pixels - giving it a more Vanilla look.

Click on the download link in the original post!
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 11
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support


Return to Resources

Who is online

Users browsing this forum: lulle and 1 guest