Page 6 of 21

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Sat May 30, 2015 3:21 pm
by PA1NKI113R
These are incredible, and I can assure you that your work is well appreciated. I would love to implement these into Project Brutality. I can franken-sprite very good but am nowhere near your level of skill when it comes to the quality you draw. Keep it going man, especially that pump shotgun and heavy machine gun.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Sat May 30, 2015 7:24 pm
by Jeimuzu73
DoomNukem wrote:So this is coming along nicely, some heavy work in progress
Are these two related?
ImageImage

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Sun May 31, 2015 6:56 am
by Blox
The only thing that is even remotely common among the two weapons is the fact that they both use drum magazines.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Sun May 31, 2015 2:15 pm
by Carbine Dioxide
I think the body looks very similar to Mike 12's UAC V2 rifle.

EDIT: Doom Nukem's ATM assault rifle turned into a pump action shotgun.

Image

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 8:00 am
by DoomNukem
Carbine Dioxide wrote:I think the body looks very similar to Mike 12's UAC V2 rifle.

EDIT: Doom Nukem's ATM assault rifle turned into a pump action shotgun.

Image
wicked job on the pump action looks great, I think it needs something else that would identify it as a shotgun though.

yeah I really like the shape mike's uac rifle had in the back so I attempted to mimic, heres some further edits.

Image

btw it has nothing to do with that old rifle, that was just for the tutorial i made.

Image

a new weapon im working on, c4 explosive that works similar to satchel charges.

Image

you're already dead!
planning on implementing a third bezerk mode to the pack too

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 12:47 pm
by Carbine Dioxide
DoomNukem wrote: wicked job on the pump action looks great, I think it needs something else that would identify it as a shotgun though.
Like what? I don't know what else I could put on it.

EDIT: Inspiration for these edits came from the UTS-15.

Image

Image

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 8:06 pm
by PA1NKI113R
Here's a franken-sprite of rifle and shotgun sprites from various mods, the outcome was something along the lines of a tactical autoshotgun. Made a full set, it was my first try.

Image Image
Image Image

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 8:15 pm
by Carbine Dioxide
The sights could use some heavy editing.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 8:54 pm
by PA1NKI113R
I have to admit I was having a ton of trouble with the sight. Btw I really like what you did with AR's barrel sawed-off, looks nice!

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 9:07 pm
by jdredalert
Reminds me of Rage's Combat Shotgun. Was that your inspiration, Painkiller?

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 9:12 pm
by Jeimuzu73
Looks more like Eriance's shotgun.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 9:34 pm
by PA1NKI113R
jdredalert wrote:Reminds me of Rage's Combat Shotgun. Was that your inspiration, Painkiller?
Actually, yes! That and crossbred with a KSG-12 and a maybe a little bit of M1014. I'm a big fan of "Futuristic" looking weapons like Doom Nukem does and I tried my best to replicate that.
MJ79 wrote:Looks more like Eriance's shotgun.
Correct, I believe? Isn't that one in like a X-Weapon or something? A buddy gave me that mod awhile ago. I used various parts of various weapons and patched up and did a tiny bit of drawing. I do have to admit the sight isn't that great, I thought about taking it off initially, oh well haha. Though in-game the animation looks great.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 11:43 pm
by comet1337_old
DoomNukem wrote: Image

a new weapon im working on, c4 explosive that works similar to satchel charges.
first the sledge hammer and now this
will you atleast let Sam keep his SBC cannon
actually, i hope you won't

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Mon Jun 01, 2015 11:58 pm
by Woolie Wool
Carbine Dioxide wrote:I think the body looks very similar to Mike 12's UAC V2 rifle.

EDIT: Doom Nukem's ATM assault rifle turned into a pump action shotgun.

Image
If it's actually pump-action (everything about it looks like a self-loading weapon) then the slide needs to actually have room to move and the charging handle on the right hand side of the weapon should be deleted.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Posted: Tue Jun 02, 2015 3:22 pm
by TheRailgunner
PA1NKI113R wrote:
MJ79 wrote:Looks more like Eriance's shotgun.
Correct, I believe? Isn't that one in like a X-Weapon or something? A buddy gave me that mod awhile ago. I used various parts of various weapons and patched up and did a tiny bit of drawing. I do have to admit the sight isn't that great, I thought about taking it off initially, oh well haha. Though in-game the animation looks great.
The X-Weapon tactical shotty to be exact, with a good few pieces of the Legion Light Rifle. The sights could stand to be larger and better aligned with the gun, something I might get around to sometime today.
Woolie Wool wrote:
Carbine Dioxide wrote:I think the body looks very similar to Mike 12's UAC V2 rifle.

EDIT: Doom Nukem's ATM assault rifle turned into a pump action shotgun.

Image
If it's actually pump-action (everything about it looks like a self-loading weapon) then the slide needs to actually have room to move and the charging handle on the right hand side of the weapon should be deleted.
Some pump-actions have a similar handle at the rear of the ejection port, so it isn't an unreasonable detail. There really should be more room under the slide, though - right now it looks wafer-thin because the slide rail/tubular magazine is, well, huge.