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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Sun Mar 22, 2015 6:38 am
by PillowBlaster
Carbine Dioxide wrote:Here is a question that I forgot to ask: Why is the Gun Caster rocket launcher posted here? Are the new weapons for Gun Caster canceled, or just the rocket launcher is canceled?


DN thought he'd invent something better, as we weren't actually entirely happy with the results here. He made it free of charge before he actually made a replacement, and suddenly got caught in a whirlwind of troubles, so yeah - a little flop here with the plans, carry on, carry on. It's still gonna be used in the mod, but I am not gonna endorse any special asking for permission to use this.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Sun Mar 22, 2015 1:13 pm
by Carbine Dioxide
Oh, okay.

I would like to use it for Souls of Black, but change it up a bit. Can't think of any concepts, but I can sort of see it becoming a anti materiel rifle. Maybe make it look slimmer.

Those are pretty dope boots, Ninhil. I would use Doom Nukem's ATM boots for a base though.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Thu Mar 26, 2015 9:42 am
by Rayd3r
Nice stuff here, very nice quality. Oh, and awesome banner, too. COOL DOOM :D

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Wed Apr 08, 2015 10:10 pm
by Kilkakon
PillowBlaster wrote:
Carbine Dioxide wrote:Here is a question that I forgot to ask: Why is the Gun Caster rocket launcher posted here? Are the new weapons for Gun Caster canceled, or just the rocket launcher is canceled?


DN thought he'd invent something better, as we weren't actually entirely happy with the results here. He made it free of charge before he actually made a replacement, and suddenly got caught in a whirlwind of troubles, so yeah - a little flop here with the plans, carry on, carry on. It's still gonna be used in the mod, but I am not gonna endorse any special asking for permission to use this.

Just to be 100% clear, the weapon can be used with credit to Doom Nukem alone? Just want to do the right thing by people :mrgreen:

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Fri Apr 10, 2015 10:25 pm
by Doomguy5th
Kilkakon wrote:
PillowBlaster wrote:
Carbine Dioxide wrote:Here is a question that I forgot to ask: Why is the Gun Caster rocket launcher posted here? Are the new weapons for Gun Caster canceled, or just the rocket launcher is canceled?


DN thought he'd invent something better, as we weren't actually entirely happy with the results here. He made it free of charge before he actually made a replacement, and suddenly got caught in a whirlwind of troubles, so yeah - a little flop here with the plans, carry on, carry on. It's still gonna be used in the mod, but I am not gonna endorse any special asking for permission to use this.

Just to be 100% clear, the weapon can be used with credit to Doom Nukem alone? Just want to do the right thing by people :mrgreen:

And to make sure, we still have to ask for permission?

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Sat Apr 11, 2015 11:45 am
by PillowBlaster
Just because I went mean-mode in the GC permissions - that doesn't mean I withdraw my words. F'course, you can do whatever you want with it. :P

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Mon Apr 20, 2015 7:36 am
by osjclatchford
smgrl.PNG
used the atm smg to make this frame (right side) for the smg in my 'oldskool' mod.(left side)
in fact I started this what seems like ages ago and must have forgotton all about it as I just found it on an old external hdd and finished it up so here it is!

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Mon May 04, 2015 11:17 pm
by Max Dickings
- Hopefully two weeks isn't considered too much of a bump -

But wow am I glad I found this thread. I was just looking to extract the SSG from the DN pack for v20, then I find this gem of a thread! Just wanted to say even if its just a few things I'm happy to see you're still producing some stuff for brutal doom, I was quite sad when your pack was on hiatus. Definitely keeping the PDW and firing sounds :wub:

Also a shame that the 5.7 rifle doesn't work with v20 :[

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Tue May 05, 2015 11:45 am
by TheBadHustlex
A sprite can work for everything, if it fits into the style.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Tue May 05, 2015 7:55 pm
by Max Dickings
Of course, but I just wanted to express gratitude for the extra work - black gloves and having all the frames BD-ready etc.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Sat May 09, 2015 9:14 am
by osjclatchford
more!
soupa.PNG
angled version of my quake-dih super designed for this:http://forum.zdoom.org/viewtopic.php?f=19&t=46438&start=150#p833403... oh how I love editing your work for absolutely everything DN...

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Mon May 11, 2015 6:03 pm
by Carbine Dioxide
Some kind of pump action shotgun made out of the ATM assault rifle.

Image

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Tue May 12, 2015 3:23 am
by Solid Steak
Been watching this forum for a while now and decided to try my hand at mixing and matching sprites.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Tue May 12, 2015 8:26 pm
by Carbine Dioxide
I kind of like the rifle, although it could use some edits. Maybe some can make it into an angled FIve-Seven Rifle?

First frame added too.

Image

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

PostPosted: Tue May 12, 2015 8:40 pm
by Solid Steak
Thanks but, yeah they all need work. I'm going to see if I can tweak them a bit. Will you include that sight in the zoom aiming?