
[RESOURCES] DoomNukem's shack of stuff nd shit.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
How's this for perspective?


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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
it looks better, but i think the cylinder looks like its oval shaped now, bring that out a little bit and its golden.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Tried scaling it up, now I got this black outline because of anti aliasing.



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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
keep at it man you'll get it! spriting if anything is trial and error (at least it is for me)
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I want it to keep its good quality while making it big enough to put a second hand on the sucker. That's why I sort of wanted scuba steve to fix the perspective or something, cause it would lose it's DN quality, but with enough polish, the Iron Giant (thinking of name change) would have it's own style.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Carbine Dioxide wrote:I want it to keep its good quality while making it big enough to put a second hand on the sucker. That's why I sort of wanted scuba steve to fix the perspective or something, cause it would lose it's DN quality, but with enough polish, the Iron Giant (thinking of name change) would have it's own style.
"Iron Giant" sounds cool, I wouldn't change it. Though "Ferrous Gargantuan" does have a distinct ring to it...

The green lines indicate cylinder alignment - the round piece behind the cylinder can be moved up or down as needed, if the alignment isn't to your liking.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Hows this Railgunner?
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Looks pretty dope Tiberium, I raise you one polished "Ferrous Gargantuan".

Or maybe I can call it "Titan's Side Arm". It's lore was gonna be that a giant/demon wielded it, until the UAC came in. It was gonna be bigger, and the UAC was gonna customize it with a fore grip, since it would've been blasting peoples arms off without one.
The pickup sized up looks bad right now, I'll fix it later.
Here's a better Frost Giant version.



Or maybe I can call it "Titan's Side Arm". It's lore was gonna be that a giant/demon wielded it, until the UAC came in. It was gonna be bigger, and the UAC was gonna customize it with a fore grip, since it would've been blasting peoples arms off without one.
The pickup sized up looks bad right now, I'll fix it later.
Here's a better Frost Giant version.

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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
now we just gotta animate the cylinder ;-;
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
TiberiumSoul wrote:Hows this Railgunner?
I probably should've brought the orthogonal faces of the cylinder out more. The divots in the cylinder are still aligned with the skewed version.

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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
That actually looks about right.
and now for the painful part.
animating it.
which sadly is out of my range of ability.
and now for the painful part.
animating it.
which sadly is out of my range of ability.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I can make a hammer animation, the cylinders will be tough a nail guns, though.
This took longer than I wanted it to.

This took longer than I wanted it to.

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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I know I'm late to the party and all but damn this new set of revolvers looks fantastic guys. I look forward to the set. Also, thanks for the comment railgunner, i too thought my rail looked off. No pun intended.
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
A start of a bad revolving animation.


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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Carbine Dioxide wrote:A start of a bad revolving animation.
every time I look at this I keep seeing:

