[RESOURCES] DoomNukem's shack of stuff nd shit.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
DoomKrakken
Posts: 3404
Joined: Sun Oct 19, 2014 6:45 pm
Discord: DoomKrakken#2719
Location: Plahnit Urff

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by DoomKrakken »

No, I meant no hands altogether... in case I wanted to put a custom hand on the revolver...
User avatar
Solid Steak
Posts: 36
Joined: Tue May 12, 2015 2:53 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Solid Steak »

DoomKrakken wrote:No, I meant no hands altogether... in case I wanted to put a custom hand on the revolver...

That makes more sense, I was thinking straight by that hour. I don't have any yet but i'll see about making a set.
User avatar
Solid Steak
Posts: 36
Joined: Tue May 12, 2015 2:53 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Solid Steak »

Put together firing sprites and tried making a centered set to match.
You do not have the required permissions to view the files attached to this post.
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TheRailgunner »

Solid Steak wrote:Put together firing sprites and tried making a centered set to match.


The centered sprites lack the top rail that the angled set possesses have too narrow of a top rail compared to their angled counterparts (the end of the barrel should have a flat, raised top on which the front sight post is mounted). That said, that revolver truly looks heavy and powerful, especially with that jazz under the barrel.
xenoxols
Posts: 2106
Joined: Mon Mar 18, 2013 6:08 pm
Location: Americopolis

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by xenoxols »

Image
Shitty Duke deagle edit.
CeeJay
Posts: 1452
Joined: Sun Mar 14, 2010 2:52 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by CeeJay »

That looks pretty good from my eyes, would love to see a full set.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

Ummm... Hello?

Image

Image

I played a bit of Enter the Gungeon. We have the Iron Giant, Frost Giant, and Gas Giant.
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TheRailgunner »

Carbine Dioxide wrote:Ummm... Hello?

Image

Image

I played a bit of Enter the Gungeon. We have the Iron Giant, Frost Giant, and Gas Giant.


ImageImage

I had this lying around for a while for Helsturm, but I never got around to finishing reload frames.

So...revolver time?
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

Carbine Dioxide wrote:Ummm... Hello?

Image

Image

I played a bit of Enter the Gungeon. We have the Iron Giant, Frost Giant, and Gas Giant.


'kin 'ell! that is obscene! in a good way! whats this sprite based on?
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

It's based on a gun from Enter the Gungeon called the Frost Giant: It's a BFG sized revolver that you have to hold with two hands.

Image
Last edited by Carbine Dioxide on Mon Apr 11, 2016 10:30 pm, edited 1 time in total.
Scuba Steve
Posts: 1054
Joined: Sat Mar 27, 2004 8:56 pm

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Scuba Steve »

Image

Come on, guys, you have got to fix those perspectives. We see far too much of the gun's side and it looks like he's shooting to his left.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

I knew you'd be back. :P

Scuba, if you can edit the perspective of the Iron Giant (grey gun), I'd like that. :)
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

I did some work on this mg:
the sigcow.png
and made a new pickup (based it on the look of sarge's gun in the movie)
i like it, bit then I would :wink: it looks great in action, see it in my oldskkool mod if interested...
You do not have the required permissions to view the files attached to this post.
osjclatchford
Posts: 2030
Joined: Mon Feb 07, 2011 5:02 am

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by osjclatchford »

Carbine Dioxide wrote:It's based on a gun from Enter the Gungeon called the Frost Giant: It's a BFG sized revolver that you have to hold with two hands.


no not the concept the actual fps hud sprite... whats that from originally?
User avatar
TheRailgunner
Posts: 1551
Joined: Mon Jul 08, 2013 10:08 pm

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TheRailgunner »

osjclatchford wrote:
Carbine Dioxide wrote:It's based on a gun from Enter the Gungeon called the Frost Giant: It's a BFG sized revolver that you have to hold with two hands.


no not the concept the actual fps hud sprite... whats that from originally?


It's a DoomNukem-styled Longhorn revolver for Guncaster from the looks of it. The final version has different shading and other details, but is mechanically the same gun.

This is a thing:

Image

Return to “Resources”