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Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Tue Oct 06, 2015 8:33 am
by xenoxols
Didn't Arx Fatalis get a source code release?

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Tue Oct 06, 2015 7:05 pm
by Ozymandias81
Yep, I just forgot this post for some months eheh... Uhm... I wonder how Arx textures will be when extracted... found this dead site with working links, maybe it would be come handy...

http://arx-fatalis.wikia.com/wiki/Sites

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Tue Oct 06, 2015 8:14 pm
by Ozymandias81
Ehm, I forgot to tell you that I HAVE Arx Fatalis resources on my pc: I took them from ZDForums!

http://imgur.com/a/oW1ZH

Concerning the source code, well...

https://www.google.it/search?q=arx+fata ... 2&ie=UTF-8

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Thu Oct 15, 2015 7:35 am
by Dynamo
can you reupload the undying texture pack?

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Thu Oct 15, 2015 11:19 am
by Ozymandias81
You need to subscribe to Realm667 first, I don't want to share the direct link until it will be submitted on Repository (which will become useless then). Sorry.
http://realm667.com/index.php/en/kunena ... g-textures

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Posted: Tue Oct 20, 2015 1:42 pm
by Ozymandias81
Hello people, if anybody of you is interested on Soldier Of Fortune I and Cybermage textures, check inside Realm667 forums. :cool:

http://realm667.com/index.php/en/kunena/texture-stock

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Sat Oct 24, 2015 9:51 am
by Ozymandias81
This is the graphical stuff I've managed to rip from a good survival horror/FPS game called Nosferatu: The Wrath of Malachi.
The compass can be find modified inside Blade of Agony, actually. Enjoy.

HUD & Pickups

Skins for models

Glows & Decals

Textures Part I

Textures Part II

Unsorted

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Sun Oct 25, 2015 11:46 am
by Ozymandias81
If anybody of you is interested into a somewhat "official" texture pack from Normality, check this. It's still in WIP, but I guess it will be done in a month at max. :cool:

http://realm667.com/index.php/en/kunena ... y-textures

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Sun Oct 25, 2015 5:52 pm
by Ozymandias81
Also if you feel comfortable with some more textures, check for CIA Operative: Solo Missions textures, you'll find 'em on the link below...

http://realm667.com/index.php/en/kunena ... s-textures

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Tue Oct 27, 2015 5:44 am
by Ozymandias81
Some stuff I've managed to rip from MoHAA... Enjoy

http://imgur.com/a/kXAow

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Tue Oct 27, 2015 9:18 pm
by YukiHerz
If only Allied Assault allowed for cg_gunx/y/z...

Great resources, Ozymandias.

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Wed Oct 28, 2015 7:26 am
by Ozymandias81
Thanks HazeBandicoot, actually I have managed to rip ALL textures and graphics from MOHAA, just wait a week because I am working with many resources from several games.
What do you exactly mean for cg_gunx/y/z? Models for weapons or sprited ones?

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Wed Oct 28, 2015 10:24 am
by Zanieon
cg_gunx/y/z is a id Tech 3 command to adjust weapon offests in HUD view.

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Thu Oct 29, 2015 11:41 am
by Ozymandias81
Zanieon wrote:cg_gunx/y/z is a id Tech 3 command to adjust weapon offests in HUD view.
Thanks, didn't really went deep with console cmds with iDTech3 games. :cool:

Re: [MISC] Ozymandias81's Requests / Links / Resources

Posted: Sat Nov 07, 2015 11:26 am
by Ozymandias81
Just to not miss these ones I'm working now...

http://forum.zdoom.org/viewtopic.php?f= ... 94#p867494